Test
Offline 188.138.209.216:28017 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 120/100
- 186/225
- 80/700
- 255/700
- 350/350
Quick answers
from the figures on this pageWipe timing
How often does Test wipe, and when?
To tell the rhythm of Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 17 hours ago.
Lists and filters
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; v2574 (Protocol): Your game must run protocol 2574 to get in; cs111282 (Build): Build 111282; ptrak (Networking): Network layer: RakNet, the standard for the game; $rpol (Region code): The code for this server's region is pol; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player count
What position does Test hold among Rust servers?
Ranking for Test: #15,150 on seven-day player hours, top – of all ranked servers.
What is the population on Test?
Reading for Test: offline at this moment; last seen 45 days 17 hours ago.
Server details
Which location does Test run from?
Reading: location. Test gives no region, with region code pol. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.138.209.216:28017.
What Rust version is Test on?
Rust network protocol 2574 and build 111282 on Windows is the build Test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test, and is it online now?
Reading: offline. Test last answered 45 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on Test?
Check: gather rate. The name Test does not state one. No group limit is published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Test on?
Check: map. Procedural, generated by the game, on Test.
Join
How can you get onto Test?
Check: join. Open Rust, press F1, then enter client.connect 188.138.209.216:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.