RUST METRICSFlight deck · live data
Data live Servers11,884 Players96,135 Populated4,080 Fresh wipes 3 h165 Scan5 min
‹ All servers188.113.169.147:28015
Offline Full Queue Fresh wipe Wipe due No query

Sakh65 Rust (TEST)

Offline 188.113.169.147:28015 checked 9d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,319top 70%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:31 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Sakh65 Rust (TEST) when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

When does Sakh65 Rust (TEST) wipe?

Its rhythm cannot be told from the wipes of Sakh65 Rust (TEST) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 days 11 hours ago.

Tags

Which tags does Sakh65 Rust (TEST) carry, and what do they mean?

Tags published by Sakh65 Rust (TEST), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Sakh65 Rust (TEST) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Sakh65 Rust (TEST): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Sakh65 Rust (TEST) sit in the rankings?

Player hours over seven days put Sakh65 Rust (TEST) at #15,319, in the top 70% of all ranked servers.

How full does Sakh65 Rust (TEST) get?

Reading for Sakh65 Rust (TEST): offline at this moment; last seen 9 days 8 hours ago.

Server details

What location is Sakh65 Rust (TEST) hosted in?

No region comes from Sakh65 Rust (TEST). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 188.113.169.147:28015.

What Rust version is Sakh65 Rust (TEST) on?

Reading: Sakh65 Rust (TEST), Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Sakh65 Rust (TEST), and is it online?

Check: connection. Sakh65 Rust (TEST) is offline at this moment. Last contact was 9 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.

Map and rules

What settings and rules apply on Sakh65 Rust (TEST)?

No gather rate appears in the name: Sakh65 Rust (TEST). 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Sakh65 Rust (TEST) on?

The game generates a procedural map for Sakh65 Rust (TEST).

Connection

What do you do to join Sakh65 Rust (TEST)?

To join: start Rust, press F1 and type client.connect 188.113.169.147:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.