Plugin Validation
Offline 188.101.169.70:28115 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 120/100
- 197/225
- 75/700
- 228/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does Plugin Validation follow?
To tell the rhythm of Plugin Validation, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 5 hours ago the current world was made.
Tags
How should you read the tags on Plugin Validation?
These are the tags Plugin Validation publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Plugin Validation?
Rust Metrics lists featuring Plugin Validation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Plugin Validation hold among Rust servers?
Ranking for Plugin Validation: #15,535 on seven-day player hours, top 71% of all ranked servers.
How full does Plugin Validation get?
Status for Plugin Validation: offline. Last seen 17 days 5 hours ago.
Server
Which location does Plugin Validation run from?
Reading: location. Plugin Validation gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 188.101.169.70:28115.
What Rust version is Plugin Validation on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by Plugin Validation. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Plugin Validation, and is it online?
Plugin Validation reports offline. The last reading came 17 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Plugin Validation enforce, and what are its settings?
Reading the name gives no gather rate for Plugin Validation. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Plugin Validation on?
Check: map. Procedural, generated by the game, on Plugin Validation.
Join
How do you connect to Plugin Validation?
Check: join. Open Rust, press F1, then enter client.connect 188.101.169.70:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.