tivirp
Offline 188.0.31.151:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does tivirp follow?
The rhythm of tivirp's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 22 days 2 hours ago.
Lists and filters
Which tags does tivirp carry, and what do they mean?
These are the tags tivirp publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does tivirp appear in Rust Metrics lists and filters?
On Rust Metrics, tivirp sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does tivirp hold among Rust servers?
Ranking for tivirp: #14,656 on seven-day player hours, top 66% of all ranked servers.
What is the population on tivirp?
Status for tivirp: offline. Last seen 17 days 11 hours ago.
Operator and location
Where does tivirp sit?
No region comes from tivirp. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.0.31.151:28015.
What Rust version is tivirp on?
Rust network protocol 2634 and build 166652 on Windows is the build tivirp runs. To get in, your game needs the same protocol; Steam applies the update.
Is tivirp up, and how often does it stay up?
Check: connection. tivirp is offline at this moment. Last contact was 17 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 6 October 2026.
Settings and map
What settings and rules apply on tivirp?
Check: gather rate. The name tivirp does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on tivirp?
The game generates a procedural map for tivirp.
How to join
How can you get onto tivirp?
Press F1 in Rust and enter client.connect 188.0.31.151:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.