Dev Server
Offline 187.99.119.242:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 123/100
- 184/225
- 74/700
- 14/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
How often does Dev Server wipe, and when?
Its rhythm cannot be told from the wipes of Dev Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on Dev Server?
Tags published by Dev Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Dev Server?
Rust Metrics lists featuring Dev Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Dev Server hold among Rust servers?
Ranking for Dev Server: #11,281 on seven-day player hours, top 51% of all ranked servers.
How full does Dev Server get?
Status for Dev Server: offline. Last seen 6 days 18 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does Dev Server sit?
No region comes from Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 187.99.119.242:28015.
What Rust version is Dev Server on?
Reading: Dev Server, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Dev Server, and is it online?
Check: connection. Dev Server is offline at this moment. Last contact was 6 days 18 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Map and rules
How is Dev Server configured, and what rules are in force?
Reading the name gives no gather rate for Dev Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Dev Server?
Check: map. Procedural, generated by the game, on Dev Server.
How to join
How can you get onto Dev Server?
To join: start Rust, press F1 and type client.connect 187.99.119.242:28015. Or press Launch Rust here and Steam opens the game and connects you.