RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,366 Populated3,000 Fresh wipes 3 h102 Scan5 min
‹ All servers187.36.154.128:28015
Offline Full Queue Fresh wipe Wipe due No query

TESTE_HOST

Offline 187.36.154.128:28015 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,060top 60%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct18 Oct19 Oct20 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does TESTE_HOST wipe, and when?

The rhythm of TESTE_HOST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 21 hours ago the current world was made.

Lists and filters

Which tags does TESTE_HOST carry, and what do they mean?

These are the tags TESTE_HOST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show TESTE_HOST?

Rust Metrics lists featuring TESTE_HOST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does TESTE_HOST hold among Rust servers?

Player hours over seven days put TESTE_HOST at #13,060, in the top 60% of all ranked servers.

How full does TESTE_HOST get?

TESTE_HOST is not responding; status offline, last seen 16 days 2 hours ago.

Server

Where does TESTE_HOST sit?

Reading: location. TESTE_HOST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 187.36.154.128:28015.

What Rust version is TESTE_HOST on?

Reading: TESTE_HOST, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is TESTE_HOST, and is it online now?

Check: connection. TESTE_HOST is offline at this moment. Last contact was 16 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.

Rules and settings

How is TESTE_HOST configured, and what rules are in force?

No gather rate appears in the name: TESTE_HOST. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is TESTE_HOST on?

The game generates a procedural map for TESTE_HOST.

How to join

How can you get onto TESTE_HOST?

Press F1 in Rust and enter client.connect 187.36.154.128:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.