TESTE_HOST
Offline 187.36.154.128:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/500
- 122/100
- 33/225
- 6/700
- 21/700
- 118/200
Quick answers
from the figures on this pageWipe timing
How often does TESTE_HOST wipe, and when?
The rhythm of TESTE_HOST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 21 hours ago the current world was made.
Lists and filters
Which tags does TESTE_HOST carry, and what do they mean?
These are the tags TESTE_HOST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TESTE_HOST?
Rust Metrics lists featuring TESTE_HOST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TESTE_HOST hold among Rust servers?
Player hours over seven days put TESTE_HOST at #13,060, in the top 60% of all ranked servers.
How full does TESTE_HOST get?
TESTE_HOST is not responding; status offline, last seen 16 days 2 hours ago.
Server
Where does TESTE_HOST sit?
Reading: location. TESTE_HOST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 187.36.154.128:28015.
What Rust version is TESTE_HOST on?
Reading: TESTE_HOST, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is TESTE_HOST, and is it online now?
Check: connection. TESTE_HOST is offline at this moment. Last contact was 16 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
How is TESTE_HOST configured, and what rules are in force?
No gather rate appears in the name: TESTE_HOST. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is TESTE_HOST on?
The game generates a procedural map for TESTE_HOST.
How to join
How can you get onto TESTE_HOST?
Press F1 in Rust and enter client.connect 187.36.154.128:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.