RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h133 Scan5 min
‹ All servers187.189.215.194:28505
Offline Full Queue Fresh wipe Wipe due No query

DarkStyle's Carbon Test Server

Offline 187.189.215.194:28505 checked 27d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,832top 61%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does DarkStyle's Carbon Test Server wipe?

To tell the rhythm of DarkStyle's Carbon Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 7 hours ago.

Lists and filters

Which tags does DarkStyle's Carbon Test Server carry, and what do they mean?

Tags published by DarkStyle's Carbon Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show DarkStyle's Carbon Test Server?

Rust Metrics lists featuring DarkStyle's Carbon Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does DarkStyle's Carbon Test Server sit in the rankings?

Ranking for DarkStyle's Carbon Test Server: #13,832 on seven-day player hours, top 61% of all ranked servers.

What player count does DarkStyle's Carbon Test Server carry?

Reading for DarkStyle's Carbon Test Server: offline at this moment; last seen 27 days 4 hours ago.

Operator and location

What location is DarkStyle's Carbon Test Server hosted in?

No region comes from DarkStyle's Carbon Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 187.189.215.194:28505.

What Rust version is DarkStyle's Carbon Test Server on?

Rust network protocol 2634 and build 166586 on Windows is the build DarkStyle's Carbon Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is DarkStyle's Carbon Test Server up, and how often does it stay up?

Reading: offline. DarkStyle's Carbon Test Server last answered 27 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

What settings and rules apply on DarkStyle's Carbon Test Server?

Check: gather rate. The name DarkStyle's Carbon Test Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on DarkStyle's Carbon Test Server?

Procedural map on DarkStyle's Carbon Test Server, made by the game's generator.

Connection

How do you connect to DarkStyle's Carbon Test Server?

To join: start Rust, press F1 and type client.connect 187.189.215.194:28505. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.