RUST METRICSFlight deck · live data
Data live Servers11,630 Players46,342 Populated3,160 Fresh wipes 3 h93 Scan5 min
‹ All servers187.15.105.76:28021
Offline Full Queue Fresh wipe Wipe due No query

Test Server RaidSim

Offline 187.15.105.76:28021 checked 22d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,962top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Test Server RaidSim wipe?

The rhythm of Test Server RaidSim's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 23 hours ago.

Lists and filters

Which tags does Test Server RaidSim carry, and what do they mean?

Tags published by Test Server RaidSim, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): Slots: 3; ts100 (Group limit): You may team up with at most 100; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test Server RaidSim?

These Rust Metrics lists carry Test Server RaidSim: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Test Server RaidSim hold among Rust servers?

Player hours over seven days put Test Server RaidSim at #15,962, in the top 71% of all ranked servers.

What player count does Test Server RaidSim carry?

Status for Test Server RaidSim: offline. Last seen 22 days 18 hours ago.

Server details

Where does Test Server RaidSim sit?

Reading: location. Test Server RaidSim gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 187.15.105.76:28021.

What Rust version is Test Server RaidSim on?

Reading: Test Server RaidSim, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.

Is Test Server RaidSim up, and how often does it stay up?

Check: connection. Test Server RaidSim is offline at this moment. Last contact was 22 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.

Rules and settings

What rules does Test Server RaidSim enforce, and what are its settings?

No gather rate appears in the name: Test Server RaidSim. Group size, maximum: 100 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How can you get onto Test Server RaidSim?

Check: join. Open Rust, press F1, then enter client.connect 187.15.105.76:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players Slots: 3.
ts100
Group limit You may team up with at most 100.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build The server runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.