RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers187.15.104.91:28021
Offline Full Queue Fresh wipe Wipe due No query

Test Server RaidSim

Offline 187.15.104.91:28021 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,966top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Test Server RaidSim wipe?

The rhythm of Test Server RaidSim's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 10 hours ago the current world was made.

Lists and filters

Which tags does Test Server RaidSim carry, and what do they mean?

These are the tags Test Server RaidSim publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): Slots: 3; ts100 (Group limit): You may team up with at most 100; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test Server RaidSim appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test Server RaidSim: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Test Server RaidSim sit in the rankings?

Ranking for Test Server RaidSim: #15,966 on seven-day player hours, top 71% of all ranked servers.

What player count does Test Server RaidSim carry?

Reading for Test Server RaidSim: offline at this moment; last seen 23 days 10 hours ago.

Server

Where does Test Server RaidSim sit?

No region tag on Test Server RaidSim. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 187.15.104.91:28021.

What Rust version is Test Server RaidSim on?

Rust network protocol 2634 and build 166494 on Windows is the build Test Server RaidSim runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Test Server RaidSim, and is it online?

Check: connection. Test Server RaidSim is offline at this moment. Last contact was 23 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.

Map and rules

What settings and rules apply on Test Server RaidSim?

Check: gather rate. The name Test Server RaidSim does not state one. Check: group limit. Up to 100 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join Test Server RaidSim?

To join: start Rust, press F1 and type client.connect 187.15.104.91:28021. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players Slots: 3.
ts100
Group limit You may team up with at most 100.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.