Aussie PvE | Modded | AU/OCE
Offline 187.14.93.92:28115 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:25 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/75
- 629/650
- 70/100
- 122/150
- 27/100
- 7/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Aussie PvE | Modded | AU/OCE?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Aussie PvE | Modded | AU/OCE follow?
Once a month Aussie PvE | Modded | AU/OCE wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on Aussie PvE | Modded | AU/OCE?
These are the tags Aussie PvE | Modded | AU/OCE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Aussie PvE | Modded | AU/OCE?
Rust Metrics lists featuring Aussie PvE | Modded | AU/OCE: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Aussie PvE | Modded | AU/OCE hold among Rust servers?
Player hours over seven days put Aussie PvE | Modded | AU/OCE at #16,019, in the top 69% of all ranked servers.
How full does Aussie PvE | Modded | AU/OCE get?
Reading for Aussie PvE | Modded | AU/OCE: offline at this moment; last seen 27 days 10 hours ago.
Server details
What location is Aussie PvE | Modded | AU/OCE hosted in?
Check: location. No region tag comes from Aussie PvE | Modded | AU/OCE, but the name points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 187.14.93.92:28115.
What Rust version is Aussie PvE | Modded | AU/OCE on?
Reading: Aussie PvE | Modded | AU/OCE, Rust network protocol 2634 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Aussie PvE | Modded | AU/OCE, and is it online?
Aussie PvE | Modded | AU/OCE reports offline. The last reading came 27 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What settings and rules apply on Aussie PvE | Modded | AU/OCE?
No gather rate appears in the name: Aussie PvE | Modded | AU/OCE. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Aussie PvE | Modded | AU/OCE?
Check: map. Procedural, generated by the game, on Aussie PvE | Modded | AU/OCE.
How to join
How can you get onto Aussie PvE | Modded | AU/OCE?
Press F1 in Rust and enter client.connect 187.14.93.92:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.