RUST METRICSFlight deck · live data
Data live Servers11,758 Players68,729 Populated3,433 Fresh wipes 3 h207 Scan5 min
‹ All servers187.14.90.162:28115
Offline Full Queue Fresh wipe Wipe due No query

Aussie PvE | Modded | AU/OCE

Offline 187.14.90.162:28115 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,986top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Aussie PvE | Modded | AU/OCE wipe?

Its rhythm cannot be told from the wipes of Aussie PvE | Modded | AU/OCE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 28 days 2 hours ago the current world was made.

Tag meanings

How should you read the tags on Aussie PvE | Modded | AU/OCE?

Tags published by Aussie PvE | Modded | AU/OCE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Aussie PvE | Modded | AU/OCE appear in Rust Metrics lists and filters?

On Rust Metrics, Aussie PvE | Modded | AU/OCE sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Aussie PvE | Modded | AU/OCE sit in the rankings?

Player hours over seven days put Aussie PvE | Modded | AU/OCE at #15,986, in the top 71% of all ranked servers.

What is the population on Aussie PvE | Modded | AU/OCE?

Status for Aussie PvE | Modded | AU/OCE: offline. Last seen 25 days 19 hours ago.

Server details

Which location does Aussie PvE | Modded | AU/OCE run from?

Check: location. No region tag comes from Aussie PvE | Modded | AU/OCE, but the name points to Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 187.14.90.162:28115.

What Rust version is Aussie PvE | Modded | AU/OCE on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Aussie PvE | Modded | AU/OCE. Matching protocol is required to join. Let Steam update your game.

Is Aussie PvE | Modded | AU/OCE up, and how often does it stay up?

Check: connection. Aussie PvE | Modded | AU/OCE is offline at this moment. Last contact was 25 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.

Rules and settings

What rules does Aussie PvE | Modded | AU/OCE enforce, and what are its settings?

Reading the name gives no gather rate for Aussie PvE | Modded | AU/OCE. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Aussie PvE | Modded | AU/OCE?

The game generates a procedural map for Aussie PvE | Modded | AU/OCE.

Connection

How do you connect to Aussie PvE | Modded | AU/OCE?

Check: join. Open Rust, press F1, then enter client.connect 187.14.90.162:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.