RUST METRICSFlight deck · live data
Data live Servers11,703 Players41,069 Populated3,025 Fresh wipes 3 h98 Scan5 min
‹ All servers187.13.28.14:28021
Offline Full Queue Fresh wipe Wipe due No query

Test Server RaidSim

Offline 187.13.28.14:28021 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,983top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Test Server RaidSim wipe, and when?

Its rhythm cannot be told from the wipes of Test Server RaidSim on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 16 hours ago the current world was made.

Tag meanings

How should you read the tags on Test Server RaidSim?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts100 (Group limit): Teams are capped at 100; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Test Server RaidSim. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test Server RaidSim?

Rust Metrics lists featuring Test Server RaidSim: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Test Server RaidSim hold among Rust servers?

Player hours over seven days put Test Server RaidSim at #15,983, in the top 71% of all ranked servers.

How full does Test Server RaidSim get?

Reading for Test Server RaidSim: offline at this moment; last seen 23 days 15 hours ago.

Operator and location

Which location does Test Server RaidSim run from?

No region comes from Test Server RaidSim. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 187.13.28.14:28021.

What Rust version is Test Server RaidSim on?

Version check: Rust network protocol 2634 and build 166494 on Windows, run by Test Server RaidSim. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Test Server RaidSim, and is it online now?

Check: connection. Test Server RaidSim is offline at this moment. Last contact was 23 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Test Server RaidSim enforce, and what are its settings?

Reading the name gives no gather rate for Test Server RaidSim. Group size, maximum: 100 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Join

How can you get onto Test Server RaidSim?

Press F1 in Rust and enter client.connect 187.13.28.14:28021. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp3
Max players The server holds 3 slots.
ts100
Group limit Teams are capped at 100.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build Game build reading: 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.