RUST METRICSFlight deck · live data
Data live Servers11,725 Players63,058 Populated3,296 Fresh wipes 3 h188 Scan5 min
‹ All servers187.127.20.174:28015
Offline Full Queue Fresh wipe Wipe due No query

[Latam] Koala Rust

Offline 187.127.20.174:28015 checked 18d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,849top 72%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct11 Oct14 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 10:14 UTC25d ago 2 – running 0
Sun 4 Oct, 02:28 UTC25d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [Latam] Koala Rust?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 14 hours.

When does [Latam] Koala Rust wipe?

To tell the rhythm of [Latam] Koala Rust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 13 hours ago.

Tag meanings

How should you read the tags on [Latam] Koala Rust?

Tags published by [Latam] Koala Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [Latam] Koala Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [Latam] Koala Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: South America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does [Latam] Koala Rust sit in the rankings?

Ranking for [Latam] Koala Rust: #15,849 on seven-day player hours, top 72% of all ranked servers.

What player count does [Latam] Koala Rust carry?

Status for [Latam] Koala Rust: offline. Last seen 18 days 23 hours ago.

Server details

What location is [Latam] Koala Rust hosted in?

The name of [Latam] Koala Rust points to South America, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 187.127.20.174:28015.

What Rust version is [Latam] Koala Rust on?

Version check: Rust network protocol 2634 and build 167058 on Linux, run by [Latam] Koala Rust. Matching protocol is required to join. Let Steam update your game.

Is [Latam] Koala Rust up, and how often does it stay up?

Check: connection. [Latam] Koala Rust is offline at this moment. Last contact was 18 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on [Latam] Koala Rust?

Reading the name gives no gather rate for [Latam] Koala Rust. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [Latam] Koala Rust on?

From seed 2100586541, the game generates the procedural map on [Latam] Koala Rust. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How can you get onto [Latam] Koala Rust?

To join: start Rust, press F1 and type client.connect 187.127.20.174:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build The server runs game build 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.