CrowdControlServer
Offline 187.109.128.23:28015 checked 15h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 128/100
- 81/700
- 23/200
- 25/1000
- 265/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does CrowdControlServer follow?
To tell the rhythm of CrowdControlServer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 10 hours ago.
Tag meanings
Which tags does CrowdControlServer carry, and what do they mean?
Tags published by CrowdControlServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show CrowdControlServer?
These Rust Metrics lists carry CrowdControlServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does CrowdControlServer hold among Rust servers?
Ranking for CrowdControlServer: #10,257 on seven-day player hours, top 46% of all ranked servers.
What player count does CrowdControlServer carry?
Status for CrowdControlServer: offline. Last seen 15 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Operator and location
Where does CrowdControlServer sit?
Reading: location. CrowdControlServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 187.109.128.23:28015.
What Rust version is CrowdControlServer on?
Reading: CrowdControlServer, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is CrowdControlServer, and is it online now?
Check: connection. CrowdControlServer is offline at this moment. Last contact was 15 hours ago. Uptime for the last 3 full days: 3 of 72 hours, or 4%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Settings and map
What settings and rules apply on CrowdControlServer?
No gather rate appears in the name: CrowdControlServer. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is CrowdControlServer on?
The game generates a procedural map for CrowdControlServer.
Connection
How can you get onto CrowdControlServer?
To join: start Rust, press F1 and type client.connect 187.109.128.23:28015. Or press Launch Rust here and Steam opens the game and connects you.