test - Procedural
Offline 186.208.152.67:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 127/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
When does test - Procedural wipe?
The rhythm of test - Procedural's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 5 hours ago.
Lists and filters
Which tags does test - Procedural carry, and what do they mean?
These are the tags test - Procedural publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test - Procedural appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test - Procedural: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does test - Procedural sit in the rankings?
Player hours over seven days put test - Procedural at #13,860, in the top 64% of all ranked servers.
How full does test - Procedural get?
test - Procedural is not responding; status offline, last seen 14 days 2 hours ago.
Server details
Where does test - Procedural sit?
No region tag on test - Procedural. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 186.208.152.67:28015.
What Rust version is test - Procedural on?
Reading: test - Procedural, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is test - Procedural up, and how often does it stay up?
Check: connection. test - Procedural is offline at this moment. Last contact was 14 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
What settings and rules apply on test - Procedural?
No gather rate appears in the name: test - Procedural. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on test - Procedural?
Procedural map on test - Procedural, made by the game's generator.
Connection
How can you get onto test - Procedural?
Check: join. Open Rust, press F1, then enter client.connect 186.208.152.67:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.