RUST METRICSFlight deck · live data
Data live Servers11,704 Players61,057 Populated3,258 Fresh wipes 3 h178 Scan5 min
‹ All servers186.12.202.7:28015
Offline Full Queue Fresh wipe Wipe due No query

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED

Offline 186.12.202.7:28015 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,262top 69%
Last wipe71d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED wipe, and when?

The rhythm of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 71 days 4 hours ago.

Tag meanings

Which tags does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): Game build reading: 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

These Rust Metrics lists carry SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hold among Rust servers?

Player hours over seven days put SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at #15,262, in the top 69% of all ranked servers.

How full does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED get?

Reading for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: offline at this moment; last seen 2 days 3 hours ago. A seven-day average of 0 players is the reading.

Server

What location is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED hosted in?

Reading: location. SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 186.12.202.7:28015.

What Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on?

Rust network protocol 2632 and build 161125 on Linux is the build SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED, and is it online?

Check: connection. SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is offline at this moment. Last contact was 2 days 3 hours ago. Reading: 70% uptime over the last 7 full days. It was up 117 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED configured, and what rules are in force?

No gather rate appears in the name: SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

What do you do to join SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Press F1 in Rust and enter client.connect 186.12.202.7:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Your game must run protocol 2632 to get in.
cs161125
Build Game build reading: 161125.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.