CupboardLabs Test
Offline 185.98.169.67:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 134/100
- 70/225
- 20/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
How often does CupboardLabs Test wipe, and when?
The rhythm of CupboardLabs Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days ago.
Tag meanings
How should you read the tags on CupboardLabs Test?
Tags published by CupboardLabs Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CupboardLabs Test appear in Rust Metrics lists and filters?
On Rust Metrics, CupboardLabs Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does CupboardLabs Test hold among Rust servers?
Player hours over seven days put CupboardLabs Test at #15,153, in the top 70% of all ranked servers.
What is the population on CupboardLabs Test?
Reading for CupboardLabs Test: offline at this moment; last seen 12 days 6 hours ago.
Operator and location
What location is CupboardLabs Test hosted in?
Reading: location. CupboardLabs Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.98.169.67:28015.
What Rust version is CupboardLabs Test on?
Reading: CupboardLabs Test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is CupboardLabs Test up, and how often does it stay up?
CupboardLabs Test reports offline. The last reading came 12 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.
Map and rules
How is CupboardLabs Test configured, and what rules are in force?
No gather rate appears in the name: CupboardLabs Test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is CupboardLabs Test on?
The game generates a procedural map for CupboardLabs Test.
How to join
What do you do to join CupboardLabs Test?
To join: start Rust, press F1 and type client.connect 185.98.169.67:28015. Or press Launch Rust here and Steam opens the game and connects you.