RUST METRICSFlight deck · live data
Data live Servers11,889 Players101,018 Populated3,946 Fresh wipes 3 h400 Scan5 min
‹ All servers185.86.13.162:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 185.86.13.162:27015 checked 13d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,902top 60%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does IKS[211 Devblog] wipe, and when?

Its rhythm cannot be told from the wipes of IKS[211 Devblog] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 19 hours ago.

Tags

How should you read the tags on IKS[211 Devblog]?

Tags published by IKS[211 Devblog], read by the game's server browser: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Plugins or settings make this a modded server; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.

Population

Where does IKS[211 Devblog] sit in the rankings?

Player hours over seven days put IKS[211 Devblog] at #12,902, in the top 60% of all ranked servers.

How full does IKS[211 Devblog] get?

Reading for IKS[211 Devblog]: offline at this moment; last seen 13 days 1 hours ago.

Operator and location

What location is IKS[211 Devblog] hosted in?

No region tag on IKS[211 Devblog]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.86.13.162:27015.

What Rust version is IKS[211 Devblog] on?

Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on IKS[211 Devblog], and is it online?

IKS[211 Devblog] reports offline. The last reading came 13 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.

Rules and settings

What rules does IKS[211 Devblog] enforce, and what are its settings?

Reading the name gives no gather rate for IKS[211 Devblog]. The group limit is not published. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.

Connection

How do you connect to IKS[211 Devblog]?

Press F1 in Rust and enter client.connect 185.86.13.162:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol Protocol 2164: join only on the same game version.

Mods and access

oxide
Oxide Check: framework. Oxide (uMod) handles plugins.
modded
Modded Plugins or settings make this a modded server.

Other

hb68d7370
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.