Test server
Offline 185.83.154.87:28024 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:47 UTC21d ago | 0 | – | running | 0 |
| Thu 24 Sep, 12:33 UTC34d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 05:48 UTC34d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 21:56 UTC34d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 20:13 UTC36d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Test server wipe, and when?
No next wipe can be predicted for Test server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days ago.
Tags
How should you read the tags on Test server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Test server sit in the rankings?
Ranking for Test server: #15,210 on seven-day player hours, top 70% of all ranked servers.
How full does Test server get?
Reading for Test server: offline at this moment; last seen 11 days 3 hours ago.
Operator and location
Where does Test server sit?
No region comes from Test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.83.154.87:28024.
What Rust version is Test server on?
Rust network protocol 2634 and build 167058 on Linux is the build Test server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test server, and is it online?
Reading: offline. Test server last answered 11 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Test server enforce, and what are its settings?
Check: gather rate. The name Test server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test server on?
Check: map. Procedural, size 3,300, seed 1337, generated by the game on Test server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join Test server?
Check: join. Open Rust, press F1, then enter client.connect 185.83.154.87:28024. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.