Local Test Server
Offline 185.75.238.230:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:51 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 134/100
- 96/225
- 32/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Local Test Server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Local Test Server wipe?
To tell the rhythm of Local Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 16 hours ago the current world was made.
Lists and filters
How should you read the tags on Local Test Server?
These are the tags Local Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Test Server?
These Rust Metrics lists carry Local Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Local Test Server sit in the rankings?
Ranking for Local Test Server: #12,972 on seven-day player hours, top 59% of all ranked servers.
What player count does Local Test Server carry?
Reading for Local Test Server: offline at this moment; last seen 11 days 15 hours ago.
Server details
Where does Local Test Server sit?
No region comes from Local Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.75.238.230:28015.
What Rust version is Local Test Server on?
Rust network protocol 2634 and build 167781 on Windows is the build Local Test Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Test Server, and is it online?
Reading: offline. Local Test Server last answered 11 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What settings and rules apply on Local Test Server?
Reading the name gives no gather rate for Local Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local Test Server?
The game generates a procedural map for Local Test Server.
Connection
How do you connect to Local Test Server?
To join: start Rust, press F1 and type client.connect 185.75.238.230:28015. Or press Launch Rust here and Steam opens the game and connects you.