RUST METRICSFlight deck · live data
Data live Servers11,718 Players61,678 Populated3,282 Fresh wipes 3 h174 Scan5 min
‹ All servers185.51.127.189:28015
Offline Full Queue Fresh wipe Wipe due No query

CarbonRustReactTest

Offline 185.51.127.189:28015 checked 44d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,263no region published
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does CarbonRustReactTest wipe?

Its rhythm cannot be told from the wipes of CarbonRustReactTest on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 22 hours ago.

Tag meanings

Which tags does CarbonRustReactTest carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from CarbonRustReactTest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CarbonRustReactTest appear in Rust Metrics lists and filters?

On Rust Metrics, CarbonRustReactTest sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does CarbonRustReactTest sit in the rankings?

Ranking for CarbonRustReactTest: #13,263 on seven-day player hours, top – of all ranked servers.

What is the population on CarbonRustReactTest?

Reading for CarbonRustReactTest: offline at this moment; last seen 44 days 6 hours ago.

Server details

Where does CarbonRustReactTest sit?

Reading: location. CarbonRustReactTest gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.51.127.189:28015.

What Rust version is CarbonRustReactTest on?

Rust network protocol 2633 and build 163794 on Windows is the build CarbonRustReactTest runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is CarbonRustReactTest, and is it online now?

CarbonRustReactTest reports offline. The last reading came 44 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

What rules does CarbonRustReactTest enforce, and what are its settings?

Check: gather rate. The name CarbonRustReactTest does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is CarbonRustReactTest on?

Procedural map on CarbonRustReactTest, made by the game's generator.

How to join

How can you get onto CarbonRustReactTest?

Press F1 in Rust and enter client.connect 185.51.127.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.