CarbonRustReactTest
Offline 185.51.127.189:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/500
- 130/100
- 54/225
- 77/700
- 46/200
- 254/700
Quick answers
from the figures on this pageWipe timing
When does CarbonRustReactTest wipe?
To tell the rhythm of CarbonRustReactTest, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 50 days 12 hours ago.
Tags
Which tags does CarbonRustReactTest carry, and what do they mean?
Tags published by CarbonRustReactTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CarbonRustReactTest appear in Rust Metrics lists and filters?
On Rust Metrics, CarbonRustReactTest sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does CarbonRustReactTest hold among Rust servers?
Ranking for CarbonRustReactTest: #13,043 on seven-day player hours, top – of all ranked servers.
What is the population on CarbonRustReactTest?
Status for CarbonRustReactTest: offline. Last seen 45 days 19 hours ago.
Server
Where does CarbonRustReactTest sit?
No region comes from CarbonRustReactTest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.51.127.189:28015.
What Rust version is CarbonRustReactTest on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by CarbonRustReactTest. Matching protocol is required to join. Let Steam update your game.
How reliable is CarbonRustReactTest, and is it online now?
Reading: offline. CarbonRustReactTest last answered 45 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is CarbonRustReactTest configured, and what rules are in force?
Check: gather rate. The name CarbonRustReactTest does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is CarbonRustReactTest on?
Procedural map on CarbonRustReactTest, made by the game's generator.
How to join
How can you get onto CarbonRustReactTest?
To join: start Rust, press F1 and type client.connect 185.51.127.189:28015. Or press Launch Rust here and Steam opens the game and connects you.