RUST METRICSFlight deck · live data
Data live Servers11,830 Players79,533 Populated3,721 Fresh wipes 3 h259 Scan5 min
‹ All servers185.51.127.189:28015
Offline Full Queue Fresh wipe Wipe due No query

CarbonRustReactTest

Offline 185.51.127.189:28015 checked 45d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,043no region published
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does CarbonRustReactTest wipe?

To tell the rhythm of CarbonRustReactTest, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 50 days 12 hours ago.

Tags

Which tags does CarbonRustReactTest carry, and what do they mean?

Tags published by CarbonRustReactTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CarbonRustReactTest appear in Rust Metrics lists and filters?

On Rust Metrics, CarbonRustReactTest sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does CarbonRustReactTest hold among Rust servers?

Ranking for CarbonRustReactTest: #13,043 on seven-day player hours, top – of all ranked servers.

What is the population on CarbonRustReactTest?

Status for CarbonRustReactTest: offline. Last seen 45 days 19 hours ago.

Server

Where does CarbonRustReactTest sit?

No region comes from CarbonRustReactTest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.51.127.189:28015.

What Rust version is CarbonRustReactTest on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by CarbonRustReactTest. Matching protocol is required to join. Let Steam update your game.

How reliable is CarbonRustReactTest, and is it online now?

Reading: offline. CarbonRustReactTest last answered 45 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is CarbonRustReactTest configured, and what rules are in force?

Check: gather rate. The name CarbonRustReactTest does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is CarbonRustReactTest on?

Procedural map on CarbonRustReactTest, made by the game's generator.

How to join

How can you get onto CarbonRustReactTest?

To join: start Rust, press F1 and type client.connect 185.51.127.189:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.