Creative / Build
Offline 185.39.65.2:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/101
- 3/25
- 213/999
- 78/999
- 42/150
- 17/100
Quick answers
from the figures on this pageWipe timing
When does Creative / Build wipe?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 13 hours ago.
Tag meanings
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Creative / Build appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Creative / Build sit in the rankings?
Ranking for Creative / Build: #15,454 on seven-day player hours, top – of all ranked servers.
What is the population on Creative / Build?
Reading for Creative / Build: offline at this moment; last seen 40 days 11 hours ago.
Operator and location
What location is Creative / Build hosted in?
No region comes from Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.39.65.2:28015.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 164530 on Windows is the build Creative / Build runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Creative / Build, and is it online now?
Check: connection. Creative / Build is offline at this moment. Last contact was 40 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Settings and map
What settings and rules apply on Creative / Build?
No gather rate appears in the name: Creative / Build. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Creative / Build?
Check: map. Procedural, generated by the game, on Creative / Build.
Connection
How can you get onto Creative / Build?
To join: start Rust, press F1 and type client.connect 185.39.65.2:28015. Or press Launch Rust here and Steam opens the game and connects you.