RUST METRICSFlight deck · live data
Data live Servers11,806 Players72,381 Populated3,700 Fresh wipes 3 h114 Scan5 min
‹ All servers185.36.205.3:28095
Online Full Queue Fresh wipe Wipe due No query

Chill Zone

Online 185.36.205.3:28095 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,008 ×1000

Entities

48 h range 113,383–116,178 · memory 3,217 MB
1239 ET SINCE RESTART 14:00

Uptime

14 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,509top 38%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Memory3,217MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:36 UTC4d ago 1 – running 0
Mon 5 Oct, 11:44 UTC23d ago 0 – 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Chill Zone?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 2 hours in.

What wipe timing does Chill Zone follow?

Its rhythm cannot be told from the wipes of Chill Zone on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 8 hours ago.

Lists and filters

Which tags does Chill Zone carry, and what do they mean?

These are the tags Chill Zone publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Chill Zone appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Chill Zone: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Chill Zone sit in the rankings?

Player hours over seven days put Chill Zone at #8,509, in the top 38% of all ranked servers.

What is the population on Chill Zone?

0 of 100 slots are filled on Chill Zone right now. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does Chill Zone run from?

No region tag on Chill Zone. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.36.205.3:28095.

What Rust version is Chill Zone on?

Rust network protocol 2635 and build 168909 on Windows is the build Chill Zone runs. To get in, your game needs the same protocol; Steam applies the update.

How does Chill Zone perform?

Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 116,178. Buildings, deployables and all else included. Reading: 3,915 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Chill Zone, and is it online?

Chill Zone reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Chill Zone enforce, and what are its settings?

No gather rate appears in the name: Chill Zone. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Chill Zone on?

From seed 3607024434, the game generates the procedural map on Chill Zone. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Chill Zone?

Press F1 in Rust and enter client.connect 185.36.205.3:28095. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.