Chill Zone
Online 185.36.205.3:28095 checked 9m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 113,383–116,178 · memory 3,217 MBUptime
14 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:36 UTC4d ago | 1 | – | running | 0 |
| Mon 5 Oct, 11:44 UTC23d ago | 0 | – | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 127/100
- 122/225
- 94/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Chill Zone?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 2 hours in.
What wipe timing does Chill Zone follow?
Its rhythm cannot be told from the wipes of Chill Zone on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 8 hours ago.
Lists and filters
Which tags does Chill Zone carry, and what do they mean?
These are the tags Chill Zone publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Chill Zone appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Chill Zone: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Chill Zone sit in the rankings?
Player hours over seven days put Chill Zone at #8,509, in the top 38% of all ranked servers.
What is the population on Chill Zone?
0 of 100 slots are filled on Chill Zone right now. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does Chill Zone run from?
No region tag on Chill Zone. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.36.205.3:28095.
What Rust version is Chill Zone on?
Rust network protocol 2635 and build 168909 on Windows is the build Chill Zone runs. To get in, your game needs the same protocol; Steam applies the update.
How does Chill Zone perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 116,178. Buildings, deployables and all else included. Reading: 3,915 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Chill Zone, and is it online?
Chill Zone reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Chill Zone enforce, and what are its settings?
No gather rate appears in the name: Chill Zone. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Chill Zone on?
From seed 3607024434, the game generates the procedural map on Chill Zone. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Chill Zone?
Press F1 in Rust and enter client.connect 185.36.205.3:28095. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
