RUST METRICSFlight deck · live data
Data live Servers11,837 Players77,657 Populated3,729 Fresh wipes 3 h257 Scan5 min
‹ All servers185.255.92.108:28125
Online Full Queue Fresh wipe Wipe due No query

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 6 /100

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 211 SERVER FPS

Server fps

48 h low 211 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 12,433 ×1000

Entities

48 h range 9,781–13,753 · memory 1,851 MB
1239 ET SINCE RESTART 6D 16H

Uptime

6 days 16 hours since its last restart, at the last reading
7-day average8peak 16
Rank#1,133top 5%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory1,851MB48 h peak 16 players
REC 1

Players

AveragePeak
0510152015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

At their busiest, its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 41 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC wipe?

Its rhythm cannot be told from the wipes of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 16 hours ago.

Lists and filters

How should you read the tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

These are the tags RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hold among Rust servers?

Player hours over seven days put RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,133, in the top 5% of all ranked servers.

What is the population on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Current headcount on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: 6 players, 100 slots available. Check: players over seven days. Average 8, peak 16. Average at the busiest hour was 15 players, at 21:00 UTC over the last 48 hours.

Server

What location is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hosted in?

Reading: location. RevolexScripts Hvh | NO EAC | Develop made by CMMLKC gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.255.92.108:28125.

What Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on?

Rust network protocol 2635 and build 167781 on Linux is the build RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Check: fps. Average 232 server fps over the last 48 hours, low of 211. Within range. Peak entity count: 13,753. Buildings, deployables and all else included. Reading: 2,077 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, and is it online?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 23 September 2026.

Rules and settings

How is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC configured, and what rules are in force?

Check: gather rate. The name RevolexScripts Hvh | NO EAC | Develop made by CMMLKC does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Which map is live on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Size 1,750 and seed 75034313: the game generates the procedural map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Check: join. Open Rust, press F1, then enter client.connect 185.255.92.108:28125. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://revolexscript.com/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.