RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,134 Populated2,833 Fresh wipes 3 h133 Scan5 min
‹ All servers185.250.36.125:28015
Online Full Queue Fresh wipe Wipe due No query

chilling_wave

Online 185.250.36.125:28015 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 33 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 26,806 ×1000

Entities

48 h range 21,782–26,806 · memory 838 MB
1239 ET SINCE RESTART 04:01

Uptime

4 h 1 min since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Memory838MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does chilling_wave wipe, and when?

The rhythm of chilling_wave's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 56 days 2 hours ago.

Tag meanings

Which tags does chilling_wave carry, and what do they mean?

These are the tags chilling_wave publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does chilling_wave appear in Rust Metrics lists and filters?

Rust Metrics lists featuring chilling_wave: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does chilling_wave hold among Rust servers?

Ranking for chilling_wave: #15,270 on seven-day player hours, top 69% of all ranked servers.

What player count does chilling_wave carry?

Current headcount on chilling_wave: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Operator and location

Where does chilling_wave sit?

No region comes from chilling_wave. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.250.36.125:28015.

What Rust version is chilling_wave on?

Version check: Rust network protocol 2633 and build 162929 on Linux, run by chilling_wave. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on chilling_wave within range?

Over the last 48 hours the average was 49 server fps; the floor was 24. Check: entities. The peak was 26,806, counting buildings, deployables and the rest of the world. Memory peak: 1,050 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on chilling_wave, and is it online?

Reading: online. chilling_wave answers right now. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is chilling_wave configured, and what rules are in force?

Check: gather rate. The name chilling_wave does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is chilling_wave on?

From seed 78955152, the game generates the procedural map on chilling_wave. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to chilling_wave?

Press F1 in Rust and enter client.connect 185.250.36.125:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs162929
Build Game build reading: 162929.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.