pllm-test-2
Offline 185.226.156.2:28215 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 122/100
- 53/225
- 13/700
- 3/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does pllm-test-2 follow?
The rhythm of pllm-test-2's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 5 hours ago.
Tags
How should you read the tags on pllm-test-2?
These are the tags pllm-test-2 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does pllm-test-2 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring pllm-test-2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does pllm-test-2 sit in the rankings?
Player hours over seven days put pllm-test-2 at #15,441, in the top 71% of all ranked servers.
What is the population on pllm-test-2?
pllm-test-2 is not responding; status offline, last seen 16 days 4 hours ago.
Operator and location
Where does pllm-test-2 sit?
Reading: location. pllm-test-2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.226.156.2:28215.
What Rust version is pllm-test-2 on?
Rust network protocol 2634 and build 167584 on Linux is the build pllm-test-2 runs. Matching protocol is required to join. Let Steam update your game.
How reliable is pllm-test-2, and is it online now?
Reading: offline. pllm-test-2 last answered 16 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
How is pllm-test-2 configured, and what rules are in force?
Reading the name gives no gather rate for pllm-test-2. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on pllm-test-2?
Check: map. Procedural, generated by the game, on pllm-test-2.
Join
How can you get onto pllm-test-2?
Press F1 in Rust and enter client.connect 185.226.156.2:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.