pllm-test-0
Offline 185.226.156.2:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:10 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 129/100
- 91/225
- 76/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
What happens on pllm-test-0 when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does pllm-test-0 follow?
Its rhythm cannot be told from the wipes of pllm-test-0 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 23 hours ago the current world was made.
Tag meanings
How should you read the tags on pllm-test-0?
These are the tags pllm-test-0 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does pllm-test-0 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring pllm-test-0: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does pllm-test-0 sit in the rankings?
Ranking for pllm-test-0: #15,441 on seven-day player hours, top 71% of all ranked servers.
What is the population on pllm-test-0?
pllm-test-0 is not responding; status offline, last seen 15 days 22 hours ago.
Server
Where does pllm-test-0 sit?
Reading: location. pllm-test-0 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 185.226.156.2:28015.
What Rust version is pllm-test-0 on?
Reading: pllm-test-0, Rust network protocol 2634 and build 167584, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on pllm-test-0, and is it online?
Reading: offline. pllm-test-0 last answered 15 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.
Rules and settings
How is pllm-test-0 configured, and what rules are in force?
Reading the name gives no gather rate for pllm-test-0. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on pllm-test-0?
The game generates a procedural map for pllm-test-0.
Join
How do you connect to pllm-test-0?
Press F1 in Rust and enter client.connect 185.226.156.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.