RUST METRICSFlight deck · live data
Data live Servers11,619 Players44,402 Populated2,996 Fresh wipes 3 h128 Scan5 min
‹ All servers185.218.195.135:20184
Online Full Queue Fresh wipe Wipe due No query

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 11m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Fri 05:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 74 SERVER FPS

Server fps

48 h low 64 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,014 ×1000

Entities

48 h range 45,029–47,400 · memory 3,588 MB
1239 ET SINCE RESTART 16D 15H

Uptime

16 days 15 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory3,588MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0003:0011:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0003:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep7 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Boat wars Gamemode | Deep Sea Training | Testing when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

When does Boat wars Gamemode | Deep Sea Training | Testing wipe?

Its rhythm cannot be told from the wipes of Boat wars Gamemode | Deep Sea Training | Testing on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 17 hours ago.

Tag meanings

Which tags does Boat wars Gamemode | Deep Sea Training | Testing carry, and what do they mean?

Tags published by Boat wars Gamemode | Deep Sea Training | Testing, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Boat wars Gamemode | Deep Sea Training | Testing appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Boat wars Gamemode | Deep Sea Training | Testing sit in the rankings?

Player hours over seven days put Boat wars Gamemode | Deep Sea Training | Testing at #15,270, in the top 69% of all ranked servers.

How full does Boat wars Gamemode | Deep Sea Training | Testing get?

Current headcount on Boat wars Gamemode | Deep Sea Training | Testing: 0 players, 40 slots available. A seven-day average of 0 players is the reading.

Server

Which location does Boat wars Gamemode | Deep Sea Training | Testing run from?

No region tag on Boat wars Gamemode | Deep Sea Training | Testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.218.195.135:20184.

What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?

Reading: Boat wars Gamemode | Deep Sea Training | Testing, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does Boat wars Gamemode | Deep Sea Training | Testing perform?

Reading: 84 server fps on average across the last 48 hours. It never dropped below 64. Check: entities. The peak was 47,400, counting buildings, deployables and the rest of the world. Reading: 4,532 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Boat wars Gamemode | Deep Sea Training | Testing, and is it online?

Check: connection. Boat wars Gamemode | Deep Sea Training | Testing is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.

Settings and map

How is Boat wars Gamemode | Deep Sea Training | Testing configured, and what rules are in force?

Reading the name gives no gather rate for Boat wars Gamemode | Deep Sea Training | Testing. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Boat wars Gamemode | Deep Sea Training | Testing?

Size 3,000 and seed 1: the game generates the procedural map on Boat wars Gamemode | Deep Sea Training | Testing from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Boat wars Gamemode | Deep Sea Training | Testing?

To join: start Rust, press F1 and type client.connect 185.218.195.135:20184. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://rustcator.com.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.