That random server
Online 185.216.147.167:28080 checked 8m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 81 · below 20 is lag, below 10 is badEntities
48 h range 88,361–90,952 · memory 2,107 MBUptime
23 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 129/100
- 125/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
When does That random server wipe?
To tell the rhythm of That random server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 98 days 12 hours ago.
Tags
How should you read the tags on That random server?
These are the tags That random server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): The server runs game build 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show That random server?
Rust Metrics lists featuring That random server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does That random server hold among Rust servers?
Ranking for That random server: #15,338 on seven-day player hours, top 69% of all ranked servers.
What is the population on That random server?
0 of 50 slots are filled on That random server right now. Check: player average. 0 over the last seven days.
Server
Where does That random server sit?
No region comes from That random server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.216.147.167:28080.
What Rust version is That random server on?
Rust network protocol 2631 and build 158240 on Windows is the build That random server runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on That random server within range?
Over the last 48 hours the average was 97 server fps; the floor was 81. Reading: 90,952 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,656 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is That random server, and is it online now?
That random server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does That random server enforce, and what are its settings?
Reading the name gives no gather rate for That random server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on That random server?
Check: map. Procedural, size 4,000, seed 5, generated by the game on That random server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto That random server?
Press F1 in Rust and enter client.connect 185.216.147.167:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.