Local Turret Test
Offline 185.215.184.138:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:16 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
Quick answers
from the figures on this pageWipe timing
What happens on Local Turret Test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 14 hours.
How often does Local Turret Test wipe, and when?
To tell the rhythm of Local Turret Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 7 hours ago.
Tags
How should you read the tags on Local Turret Test?
These are the tags Local Turret Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Turret Test?
On Rust Metrics, Local Turret Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Local Turret Test sit in the rankings?
Ranking for Local Turret Test: #14,632 on seven-day player hours, top 66% of all ranked servers.
What is the population on Local Turret Test?
Status for Local Turret Test: offline. Last seen 3 days 16 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does Local Turret Test run from?
Reading: location. Local Turret Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.215.184.138:28015.
What Rust version is Local Turret Test on?
Reading: Local Turret Test, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Turret Test, and is it online?
Reading: offline. Local Turret Test last answered 3 days 16 hours ago. Reading: 1% uptime over the last 4 full days. It was up 1 of 96 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Map and rules
How is Local Turret Test configured, and what rules are in force?
Reading the name gives no gather rate for Local Turret Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Local Turret Test on?
The game generates a procedural map for Local Turret Test.
Connection
How can you get onto Local Turret Test?
To join: start Rust, press F1 and type client.connect 185.215.184.138:28015. Or press Launch Rust here and Steam opens the game and connects you.