Development Server
Offline 185.209.196.163:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 131/100
- 72/700
- 17/200
- 27/1000
- 251/700
Quick answers
from the figures on this pageWipe timing
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 11 hours ago.
Tag meanings
Which tags does Development Server carry, and what do they mean?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Development Server?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #9,587, in the top 43% of all ranked servers.
How full does Development Server get?
Development Server is not responding; status offline, last seen 39 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Server
Which location does Development Server run from?
Reading: location. Development Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.209.196.163:28015.
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Development Server, and is it online now?
Reading: offline. Development Server last answered 39 hours ago. Uptime for the last 2 full days: 6 of 48 hours, or 12%. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
What rules does Development Server enforce, and what are its settings?
No gather rate appears in the name: Development Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is Development Server on?
Check: map. Procedural, generated by the game, on Development Server.
Join
How can you get onto Development Server?
To join: start Rust, press F1 and type client.connect 185.209.196.163:28015. Or press Launch Rust here and Steam opens the game and connects you.