RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers185.207.214.212:35400
Online Full Queue Fresh wipe Wipe due No query

ShockRust | Green | MAX 4

Online 185.207.214.212:35400 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 62 125 188 250 PAX 56 /250

Players now

22% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 123 SERVER FPS

Server fps

48 h low 94 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 194,671 ×1000

Entities

48 h range 161,962–210,895 · memory 4,367 MB
1239 ET SINCE RESTART 14:56

Uptime

14 h 56 min since its last restart, at the last reading
7-day average75peak 174
Rank#254top 1%
Last wipe6d agono schedule published
Next wipe16hFri 30 Oct, 12:56 UTC
Memory4,367MB48 h peak 122 players
REC 1

Players

AveragePeak
05010015020021:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 1% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 12:56 UTC, in 16h. Every Friday at 12:56 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak160players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. WPT 1Fri 30 Oct, 12:56 UTC16h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
  3. WPT 3Fri 6 Nov, 12:56 UTC7d 16h
  4. WPT 4Fri 13 Nov, 12:56 UTC14d 16h
  5. WPT 5Fri 20 Nov, 12:56 UTC21d 16h
  6. WPT 6Fri 27 Nov, 12:56 UTC28d 16h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
  8. WPT 8Fri 4 Dec, 12:56 UTC35d 16h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 174, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:56 UTC6d ago 174 – running 32
Fri 16 Oct, 12:52 UTC13d ago 167 halved by day 6 7 days 43
Fri 9 Oct, 12:51 UTC20d ago 140 halved by day 6 7 days 0
Fri 9 Oct, 06:28 UTC20d ago 140 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on ShockRust | Green | MAX 4 when wipe day comes?

At their busiest, its recent wipes drew 160 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 6 when it didn't.

When does ShockRust | Green | MAX 4 wipe?

The wipe rhythm of ShockRust | Green | MAX 4 is every Friday at 12:56 UTC. Due on Friday 30 October at 12:56 UTC is its next wipe. 6 days 7 hours ago the current world was made.

Tags

Which tags does ShockRust | Green | MAX 4 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; v2556 (Protocol): Your game must run protocol 2556 to get in; cs104046 (Build): The server runs game build 104046; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from ShockRust | Green | MAX 4. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ShockRust | Green | MAX 4?

These Rust Metrics lists carry ShockRust | Green | MAX 4: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 50; Average players: 50+ on average.

Player count

What position does ShockRust | Green | MAX 4 hold among Rust servers?

Player hours over seven days put ShockRust | Green | MAX 4 at #254, in the top 1% of all ranked servers.

What player count does ShockRust | Green | MAX 4 carry?

56 of 250 slots are filled on ShockRust | Green | MAX 4 right now. Seven-day check: 75 players on average. Peak reading: 174. Average at the busiest hour was 118 players, at 15:00 UTC over the last 48 hours.

Server details

Which location does ShockRust | Green | MAX 4 run from?

No region tag on ShockRust | Green | MAX 4. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.207.214.212:35400.

What Rust version is ShockRust | Green | MAX 4 on?

Rust network protocol 2556 and build 104046 on Linux is the build ShockRust | Green | MAX 4 runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for ShockRust | Green | MAX 4?

Reading: 154 server fps on average across the last 48 hours. It never dropped below 94. Peak entity count: 210,895. Buildings, deployables and all else included. Reading: 5,042 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is ShockRust | Green | MAX 4, and is it online now?

ShockRust | Green | MAX 4 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 23 September 2026.

Map and rules

How is ShockRust | Green | MAX 4 configured, and what rules are in force?

No gather rate appears in the name: ShockRust | Green | MAX 4. Check: group limit. None published. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on ShockRust | Green | MAX 4?

Size 3,250 and seed 2147483647: the game generates the procedural map on ShockRust | Green | MAX 4 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto ShockRust | Green | MAX 4?

Press F1 in Rust and enter client.connect 185.207.214.212:35400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://shockproject.pro.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players The server holds 250 slots.
v2556
Protocol Your game must run protocol 2556 to get in.
cs104046
Build The server runs game build 104046.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.