RUST METRICSFlight deck · live data
Data live Servers11,627 Players51,852 Populated3,122 Fresh wipes 3 h116 Scan5 min
‹ All servers185.207.214.212:35200
Online Full Queue Fresh wipe Wipe due No query

ShockRust | Fight

Online 185.207.214.212:35200 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 07:00 UTC
0 12 25 38 50 PAX 27 /50

Players now

54% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 8,640 ×1000

Entities

48 h range 3,602–8,640 · memory 1,020 MB
1239 ET SINCE RESTART 09:55

Uptime

9 h 55 min since its last restart, at the last reading
7-day average12peak 43
Rank#875top 4%
Last wipe119d agono schedule published
Next wipe–no wipe seen yet
Memory1,020MB48 h peak 42 players
REC 1

Players

AveragePeak
02040608009:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does ShockRust | Fight follow?

The rhythm of ShockRust | Fight's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 119 days 11 hours ago the current world was made.

Lists and filters

Which tags does ShockRust | Fight carry, and what do they mean?

These are the tags ShockRust | Fight publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; v2556 (Protocol): Protocol 2556: join only on the same game version; cs104046 (Build): Build 104046; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ShockRust | Fight appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ShockRust | Fight: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

Occupancy

What position does ShockRust | Fight hold among Rust servers?

Player hours over seven days put ShockRust | Fight at #875, in the top 4% of all ranked servers.

What is the population on ShockRust | Fight?

27 of 50 slots are filled on ShockRust | Fight right now. Seven-day check: 12 players on average. Peak reading: 43. The last 48 hours peaked at 16:00 UTC, averaging 37 players at that hour.

Server

What location is ShockRust | Fight hosted in?

Reading: location. ShockRust | Fight gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.207.214.212:35200.

What Rust version is ShockRust | Fight on?

Rust network protocol 2556 and build 104046 on Linux is the build ShockRust | Fight runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for ShockRust | Fight?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 54. Peak entity count: 8,640. Buildings, deployables and all else included. Memory peak: 1,323 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on ShockRust | Fight, and is it online?

Reading: online. ShockRust | Fight answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does ShockRust | Fight enforce, and what are its settings?

Reading the name gives no gather rate for ShockRust | Fight. The group limit is not published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is ShockRust | Fight on?

From seed 1337, the game generates the procedural map on ShockRust | Fight. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join ShockRust | Fight?

Press F1 in Rust and enter client.connect 185.207.214.212:35200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
v2556
Protocol Protocol 2556: join only on the same game version.
cs104046
Build Build 104046.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.