PBGaming Test Server
Online 185.206.148.48:28035 checked 10m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 117,469–121,468 · memory 2,780 MBUptime
0 h 23 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:44 UTC23d ago | 1 | – | running | 0 |
| Fri 2 Oct, 01:25 UTC27d ago | 0 | – | 3.5 days | 0 |
| Tue 22 Sep, 00:06 UTC37d ago | 1 | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 130/100
- 35/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What happens on PBGaming Test Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
How often does PBGaming Test Server wipe, and when?
There is no next wipe to predict: PBGaming Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 13 hours ago.
Lists and filters
How should you read the tags on PBGaming Test Server?
Tags published by PBGaming Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PBGaming Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, PBGaming Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does PBGaming Test Server hold among Rust servers?
Player hours over seven days put PBGaming Test Server at #15,159, in the top 68% of all ranked servers.
What player count does PBGaming Test Server carry?
0 of 50 slots are filled on PBGaming Test Server right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 01:00 UTC, averaging 0 players at that hour.
Operator and location
What location is PBGaming Test Server hosted in?
Reading: location. PBGaming Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.206.148.48:28035.
What Rust version is PBGaming Test Server on?
Reading: PBGaming Test Server, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on PBGaming Test Server within range?
Reading: 82 server fps on average across the last 48 hours. It never dropped below 51. Check: entities. The peak was 121,468, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,446 MB. Expect lag when fps falls and entities climb.
What is the uptime on PBGaming Test Server, and is it online?
Check: connection. PBGaming Test Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 23 minutes ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on PBGaming Test Server?
Reading the name gives no gather rate for PBGaming Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on PBGaming Test Server?
Size 4,500 and seed 676767: the game generates the procedural map on PBGaming Test Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join PBGaming Test Server?
Check: join. Open Rust, press F1, then enter client.connect 185.206.148.48:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.