My test
Offline 185.203.4.150:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 127/100
- 44/225
- 42/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
When does My test wipe?
To tell the rhythm of My test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 35 days 10 hours ago.
Tags
Which tags does My test carry, and what do they mean?
Tags published by My test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My test?
On Rust Metrics, My test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does My test hold among Rust servers?
Player hours over seven days put My test at #15,749, in the top 71% of all ranked servers.
What is the population on My test?
Status for My test: offline. Last seen 34 days 8 hours ago.
Operator and location
Which location does My test run from?
Reading: location. My test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.203.4.150:28015.
What Rust version is My test on?
Rust network protocol 2633 and build 165217 on Windows is the build My test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on My test, and is it online?
My test reports offline. The last reading came 34 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 24 September 2026.
Map and rules
What rules does My test enforce, and what are its settings?
Reading the name gives no gather rate for My test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on My test?
Check: map. Procedural, generated by the game, on My test.
Join
How do you connect to My test?
Check: join. Open Rust, press F1, then enter client.connect 185.203.4.150:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.