Test Server
Offline 185.203.152.138:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:43 UTC10d ago | – | – | running | 50 |
| Wed 7 Oct, 12:09 UTC21d ago | 50 | – | 10.9 days | 50 |
| Thu 1 Oct, 19:17 UTC FW27d ago | 93 | held half | 5.7 days | 91 |
| Sat 26 Sep, 09:22 UTC32d ago | 1 | held half | 5.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/500
- 127/100
- 63/225
- 55/700
- 17/200
- 10/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test Server?
The busiest point of its recent wipes drew 48 players on average. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Test Server follow?
There is no next wipe to predict: Test Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 14 hours ago the current world was made.
Lists and filters
Which tags does Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Server?
These Rust Metrics lists carry Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.
Population
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #2,860, in the top 13% of all ranked servers.
What player count does Test Server carry?
Test Server is not responding; status offline, last seen 3 days 5 hours ago. Check: players over seven days. Average 50, peak 50.
Server
Which location does Test Server run from?
No region tag on Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.203.152.138:28015.
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Test Server up, and how often does it stay up?
Check: connection. Test Server is offline at this moment. Last contact was 3 days 5 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Check: first contact. Rust Metrics logged it on 23 September 2026.
Rules and settings
How is Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
How to join
How can you get onto Test Server?
To join: start Rust, press F1 and type client.connect 185.203.152.138:28015. Or press Launch Rust here and Steam opens the game and connects you.