RUST METRICSFlight deck · live data
Data live Servers11,752 Players57,724 Populated3,422 Fresh wipes 3 h129 Scan5 min
‹ All servers185.203.152.138:28015
Offline Full Queue Fresh wipe Wipe due No query

Test Server

Offline 185.203.152.138:28015 checked 3d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 50 /50

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average50peak 50
Rank#2,860top 13%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep28 Sep4 Oct9 Oct23 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak48players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctWed 7 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 08:43 UTC10d ago – – running 50
Wed 7 Oct, 12:09 UTC21d ago 50 – 10.9 days 50
Thu 1 Oct, 19:17 UTC FW27d ago 93 held half 5.7 days 91
Sat 26 Sep, 09:22 UTC32d ago 1 held half 5.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Test Server?

The busiest point of its recent wipes drew 48 players on average. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Test Server follow?

There is no next wipe to predict: Test Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 14 hours ago the current world was made.

Lists and filters

Which tags does Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test Server?

These Rust Metrics lists carry Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.

Population

What position does Test Server hold among Rust servers?

Player hours over seven days put Test Server at #2,860, in the top 13% of all ranked servers.

What player count does Test Server carry?

Test Server is not responding; status offline, last seen 3 days 5 hours ago. Check: players over seven days. Average 50, peak 50.

Server

Which location does Test Server run from?

No region tag on Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.203.152.138:28015.

What Rust version is Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Test Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is Test Server up, and how often does it stay up?

Check: connection. Test Server is offline at this moment. Last contact was 3 days 5 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Check: first contact. Rust Metrics logged it on 23 September 2026.

Rules and settings

How is Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.

How to join

How can you get onto Test Server?

To join: start Rust, press F1 and type client.connect 185.203.152.138:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.