A Rust Server
Online 185.199.95.70:28015 checked 10m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 33,707–36,425 · memory 2,161 MBUptime
1 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:14 UTC2d ago | 1 | – | running | 1 |
| Sun 25 Oct, 21:11 UTC3d ago | 3 | – | 1 days | 14 |
| Wed 14 Oct, 20:11 UTC14d ago | 2 | held half | 11 days | 0 |
| Tue 6 Oct, 16:31 UTC22d ago | 2 | halved by day 2 | 8.2 days | 0 |
| Mon 5 Oct, 12:34 UTC23d ago | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/500
- 126/100
- 34/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on A Rust Server?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.
When does A Rust Server wipe?
There is no next wipe to predict: A Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 5 hours ago.
Tags
How should you read the tags on A Rust Server?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts200 (Group limit): Teams are capped at 200; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does A Rust Server sit in the rankings?
Ranking for A Rust Server: #7,321 on seven-day player hours, top 33% of all ranked servers.
What is the population on A Rust Server?
0 of 40 slots are filled on A Rust Server right now. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 14:00 UTC, 1 players on average.
Server details
What location is A Rust Server hosted in?
No region comes from A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.199.95.70:28015.
What Rust version is A Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How does A Rust Server perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 36,425, counting buildings, deployables and the rest of the world. Reading: 2,370 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is A Rust Server up, and how often does it stay up?
Check: connection. A Rust Server is online at this moment. By its reported uptime, the last restart was roughly 31 hours ago. Reading: 44% uptime over the last 7 full days. It was up 74 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
What rules does A Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Rust Server. The cap on groups is 200 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Rust Server?
Size 2,600 and seed 1337: the game generates the procedural map on A Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How do you connect to A Rust Server?
Press F1 in Rust and enter client.connect 185.199.95.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.