RUST METRICSFlight deck · live data
Data live Servers11,642 Players45,345 Populated3,112 Fresh wipes 3 h106 Scan5 min
‹ All servers185.189.255.48:35007
Online Full Queue Fresh wipe Wipe due No query

MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К

Online 185.189.255.48:35007 checked 13m ago

2x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 146 SERVER FPS

Server fps

48 h low 141 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 94,263 ×1000

Entities

48 h range 79,622–95,162 · memory 2,635 MB
1239 ET SINCE RESTART 22:00

Uptime

22 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#14,053top 63%
Last wipe20d agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Memory2,635MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 10hFW
  2. WPT 2Thu 19 Nov, 10:30 UTC21d 1h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 10hFW

The first 48 hours of its last wipes

Thu 8 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:30 UTC20d ago 5 – running 2
Sat 3 Oct, 14:19 UTC25d ago 4 held half 4.8 days 1
Thu 1 Oct, 18:36 UTC FW27d ago 3 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?

At their busiest, its recent wipes drew 4 players on average. 27 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К follow?

Its tag guides the prediction: too few of MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 20 days 22 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Lists and filters

How should you read the tags on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?

These are the tags MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?

These Rust Metrics lists carry MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Occupancy

Where does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К sit in the rankings?

Ranking for MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К: #14,053 on seven-day player hours, top 63% of all ranked servers.

How full does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К get?

Current headcount on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2.

Server

Which location does MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К run from?

The name of MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К points to Europe, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.189.255.48:35007.

What Rust version is MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К on?

Rust network protocol 2634 and build 167781 on Windows is the build MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?

Reading: 145 server fps on average across the last 48 hours. It never dropped below 141. Peak entity count: 95,162. Buildings, deployables and all else included. Reading: 2,663 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К, and is it online?

Reading: online. MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К answers right now. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К configured, and what rules are in force?

The name carries the rate: 2x gather on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К on?

From seed 55555, the game generates the procedural map on MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto MARLIN RUST [x2] | PvE | Прогресс | Рюкзаки & К?

Press F1 in Rust and enter client.connect 185.189.255.48:35007. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://marlin-rust.gamestores.app/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.