RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h152 Scan5 min
‹ All servers185.189.255.236:35400
Online Full Queue Fresh wipe Wipe due No query

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online EU 185.189.255.236:35400 checked 15m ago

2x duo weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 12 25 38 50 PAX 33 /50

Players now

66% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 348 SERVER FPS

Server fps

48 h low 190 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 8,491 ×1000

Entities

48 h range 4,530–9,068 · memory 1,535 MB
1239 ET SINCE RESTART 07:06

Uptime

7 h 6 min since its last restart, at the last reading
7-day average10peak 49
Rank#941top 4% · #401 in EU
Last wipe9h agoweekly schedule
Next wipe1d 14hThu 29 Oct, 08:58 UTC
Memory1,535MB48 h peak 49 players
REC 1

Players

AveragePeakWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 08:59 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
020040060080019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 08:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 4% of all ranked servers, top 14% in EU, and #68 of the duo servers (top 16%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 08:58 UTC, in 1d 14h. Every 2 days · medium confidence

usual gap2 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 29 Oct, 08:58 UTC1d 14h
  2. WPT 2Sat 31 Oct, 08:57 UTC3d 14h
  3. WPT 3Mon 2 Nov, 08:57 UTC5d 14h
  4. WPT 4Wed 4 Nov, 08:57 UTC7d 14h
  5. WPT 5Thu 5 Nov, 19:00 UTC9d 0hFW
  6. WPT 6Fri 6 Nov, 08:56 UTC9d 14h
  7. WPT 7Sun 8 Nov, 08:56 UTC11d 14h
  8. WPT 8Tue 10 Nov, 08:56 UTC13d 14h

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 08:58 UTC2d ago 46 – running 16
Fri 23 Oct, 08:59 UTC4d ago 34 halved by day 1 2 days 11
Wed 21 Oct, 08:59 UTC6d ago 31 halved by day 1 2 days 12
Mon 19 Oct, 08:59 UTC8d ago 29 halved by day 1 2 days 7
Thu 15 Oct, 08:59 UTC12d ago 33 halved by day 1 4 days 5
Tue 13 Oct, 08:59 UTC14d ago 25 halved by day 1 2 days 6
Sun 11 Oct, 08:59 UTC16d ago 45+5 queue halved by day 1 2 days 16
Fri 9 Oct, 08:59 UTC18d ago 39+1 queue halved by day 1 2 days 6
Wed 7 Oct, 08:58 UTC20d ago 35 halved by day 1 2 days 12
Mon 5 Oct, 08:58 UTC22d ago 33+1 queue halved by day 1 2 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea when wipe day comes?

At their busiest, its recent wipes drew 37 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

How often does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe, and when?

Lately its wipes have been about every 2 days on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. On Thursday 29 October at 08:58 UTC its next wipe is due. 9 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Tag meanings

Which tags does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea carry, and what do they mean?

These are the tags CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appear in Rust Metrics lists and filters?

These Rust Metrics lists carry CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, checked live, Duo Rust servers, EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Occupancy

What position does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold among Rust servers?

Player hours over the last seven days put CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #941, #401 in Europe, in the top 4% of all ranked servers. Among servers in duo, it stands at #68.

What is the population on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Current headcount on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 33 players, 50 slots available. Check: players over seven days. Average 10, peak 49. Average at the busiest hour was 45 players, at 11:00 UTC over the last 48 hours.

Server

What location is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hosted in?

Reading: location. The EU tag puts CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.189.255.236:35400.

What Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?

Rust network protocol 2635 and build 168909 on Windows is the build CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. Check: protocol. To join, your game must match; Steam handles the update.

How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea perform?

Check: fps. Average 457 server fps over the last 48 hours, low of 190. Within range. Reading: 9,068 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,929 MB. What players call lag comes from low fps and an entity count on the rise.

Is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea up, and how often does it stay up?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea reports online. Status: normal. By its reported uptime, the last restart was roughly 7 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Gather rate check: 2x. That comes from the name CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Groups stop at 2 players. The label given is duo. Mode check gives battlefield; kits and high rates drive fast PvP. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Size 1,000 and seed 213202836: the game generates the procedural map on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: CHOYKA MAPS.

How to join

What do you do to join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Press F1 in Rust and enter client.connect 185.189.255.236:35400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://choyka.gamestores.app/#/app/store/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts2
Group limit Teams are capped at 2.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^i
Battlefield Fast PvP served by kits and boosted rates.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.