CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online EU 185.189.255.110:35300 checked 9m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
18% full 7-day avg7-day peakServer fps
48 h low 339 · below 20 is lag, below 10 is badEntities
48 h range 2,300–10,132 · memory 1,148 MBUptime
12 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:06 UTC, in 16h. Every 47 hours · medium confidence
Coming wipes
- WPT 1Fri 30 Oct, 08:06 UTC16h
- WPT 2Sun 1 Nov, 07:14 UTC2d 16h
- WPT 3Tue 3 Nov, 06:21 UTC4d 15h
- WPT 4Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 5Sat 7 Nov, 04:36 UTC8d 13h
- WPT 6Mon 9 Nov, 03:44 UTC10d 12h
- WPT 7Wed 11 Nov, 02:51 UTC12d 11h
- WPT 8Fri 13 Nov, 01:59 UTC14d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:59 UTC1d ago | – | – | running | 6 |
| Mon 26 Oct, 10:09 UTC3d ago | 33 | – | 2 days | 9 |
| Sat 24 Oct, 09:03 UTC5d ago | 40 | halved by day 1 | 2 days | 13 |
| Thu 22 Oct, 09:56 UTC7d ago | 47 | halved by day 1 | 2 days | 9 |
| Tue 20 Oct, 08:57 UTC9d ago | 32 | held half | 2 days | 5 |
| Sun 18 Oct, 08:57 UTC11d ago | 38 | held half | 2 days | 8 |
| Fri 16 Oct, 08:58 UTC13d ago | 38 | held half | 2 days | 11 |
| Wed 14 Oct, 08:59 UTC15d ago | 35 | halved by day 1 | 2 days | 5 |
| Mon 12 Oct, 08:58 UTC17d ago | 21 | held half | 2 days | 7 |
| Sat 10 Oct, 08:57 UTC19d ago | 34+1 queue | held half | 2 days | 10 |
| Thu 8 Oct, 08:57 UTC21d ago | 35+2 queue | held half | 2 days | 8 |
| Tue 6 Oct, 08:56 UTC23d ago | 28 | halved by day 1 | 2 days | 5 |
| Sun 4 Oct, 08:57 UTC25d ago | 39+3 queue | held half | 2 days | 13 |
| Fri 2 Oct, 08:56 UTC27d ago | 16 | held half | 2 days | 5 |
| Wed 30 Sep, 08:56 UTC29d ago | 29 | held half | 2 days | 3 |
| Mon 28 Sep, 08:58 UTC31d ago | 33+1 queue | halved by day 1 | 2 days | 10 |
| Sat 26 Sep, 08:58 UTC33d ago | 42+1 queue | halved by day 1 | 2 days | 26 |
| Thu 24 Sep, 08:58 UTC35d ago | 37+2 queue | halved by day 1 | 2 days | 9 |
| Tue 22 Sep, 08:58 UTC37d ago | 35+2 queue | halved by day 1 | 2 days | 6 |
| Sun 20 Sep, 08:56 UTC39d ago | 45+2 queue | halved by day 1 | 2 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/50
- 0/40
- 27/100
- 1/100
- 86/100
- 19/100
Quick answers
from the figures on this pageWipe schedule
What happens on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea when wipe day comes?
The busiest point of its recent wipes drew 40 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe?
The recent wipe interval on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is about 2 days. On Friday 30 October at 08:06 UTC its next wipe is due. 30 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe from CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Rust Metrics lists featuring CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, checked live, Duo Rust servers, EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
Player count
Where does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit in the rankings?
Player hours over the last seven days put CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #838, #374 in Europe, in the top 4% of all ranked servers. The duo group places it at #69.
What is the population on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
9 of 50 slots are filled on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now. Check: players over seven days. Average 12, peak 47. The last 48 hours peaked at 14:00 UTC, averaging 34 players at that hour.
Operator and location
Which location does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run from?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.189.255.110:35300.
What Rust version is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?
Reading: CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Reading: 476 server fps on average across the last 48 hours. It never dropped below 339. Check: entities. The peak was 10,132, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,633 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it online now?
Check: connection. CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea configured, and what rules are in force?
The name carries the rate: 2x gather on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Groups stop at 2 players. The label given is duo. The mode is battlefield. Note the following: high rates and kits for fast PvP. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Size 1,000 and seed 495277566: the game generates the procedural map on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: CHOYKA MAPS.
Join
How can you get onto CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Press F1 in Rust and enter client.connect 185.189.255.110:35300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://choyka.gamestores.app/#/app/store/.
