RU-2 POX
Online 185.189.255.192:35200 checked 12m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 27,585–32,611 · memory 1,949 MBUptime
16 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #520 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 13:22 UTC6d ago | 0 | – | running | 0 |
| Tue 13 Oct, 17:09 UTC15d ago | 1 | halved by day 1 | 8.8 days | 0 |
| Mon 5 Oct, 21:16 UTC23d ago | 0 | – | 7.8 days | 0 |
| Thu 1 Oct, 18:21 UTC FW27d ago | 1 | halved by day 1 | 4.1 days | 0 |
| Thu 1 Oct, 02:07 UTC28d ago | 3 | – | 0.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/200
- 26/550
- 0/550
- 8/550
- 26/550
- 12/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RU-2 POX?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does RU-2 POX wipe, and when?
There is no next wipe to predict: RU-2 POX wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on RU-2 POX?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): Slots: 300; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from RU-2 POX. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who operates RU-2 POX?
Most likely the same operator runs them: RU-2 POX publishes a mrazrust.top hostname, and so do 3 other servers we track.
Where does RU-2 POX appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RU-2 POX: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week.
Player count
What position does RU-2 POX hold among Rust servers?
Player hours over seven days put RU-2 POX at #15,338, in the top 69% of all ranked servers. The trio group places it at #520.
How full does RU-2 POX get?
0 of 300 slots are filled on RU-2 POX right now. A seven-day average of 0 players is the reading.
Server
Where does RU-2 POX sit?
Check: location. No region tag comes from RU-2 POX, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.189.255.192:35200.
What Rust version is RU-2 POX on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RU-2 POX. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RU-2 POX within range?
Over the last 48 hours the average was 60 server fps; the floor was 60. Peak entity count: 32,611. Buildings, deployables and all else included. Memory peak: 1,949 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RU-2 POX, and is it online?
RU-2 POX reports online. Status: normal. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 15 of 168 hours, or 9%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RU-2 POX?
No gather rate appears in the name: RU-2 POX. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RU-2 POX?
Check: map. Procedural, size 2,500, seed 32323, generated by the game on RU-2 POX. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: MyMap.
How to join
What do you do to join RU-2 POX?
To join: start Rust, press F1 and type client.connect 185.189.255.192:35200. Or press Launch Rust here and Steam opens the game and connects you.