RUST METRICSFlight deck · live data
Data live Servers11,642 Players45,345 Populated3,112 Fresh wipes 3 h106 Scan5 min
‹ All servers185.189.255.192:35200
Online Full Queue Fresh wipe Wipe due No query

RU-2 POX

Online 185.189.255.192:35200 checked 12m ago

trio vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 32,046 ×1000

Entities

48 h range 27,585–32,611 · memory 1,949 MB
1239 ET SINCE RESTART 16:38

Uptime

16 h 38 min since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory1,949MBat the last reading
REC 1

Players

AveragePeak
0123414:0017:0021:0001:0004:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608014:0017:0021:0001:0004:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #520 of the trio servers (top 83%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:22 UTC6d ago 0 – running 0
Tue 13 Oct, 17:09 UTC15d ago 1 halved by day 1 8.8 days 0
Mon 5 Oct, 21:16 UTC23d ago 0 – 7.8 days 0
Thu 1 Oct, 18:21 UTC FW27d ago 1 halved by day 1 4.1 days 0
Thu 1 Oct, 02:07 UTC28d ago 3 – 0.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RU-2 POX?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does RU-2 POX wipe, and when?

There is no next wipe to predict: RU-2 POX wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 19 hours ago the current world was made.

Tag meanings

How should you read the tags on RU-2 POX?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): Slots: 300; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from RU-2 POX. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates RU-2 POX?

Most likely the same operator runs them: RU-2 POX publishes a mrazrust.top hostname, and so do 3 other servers we track.

Where does RU-2 POX appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RU-2 POX: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week.

Player count

What position does RU-2 POX hold among Rust servers?

Player hours over seven days put RU-2 POX at #15,338, in the top 69% of all ranked servers. The trio group places it at #520.

How full does RU-2 POX get?

0 of 300 slots are filled on RU-2 POX right now. A seven-day average of 0 players is the reading.

Server

Where does RU-2 POX sit?

Check: location. No region tag comes from RU-2 POX, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.189.255.192:35200.

What Rust version is RU-2 POX on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RU-2 POX. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RU-2 POX within range?

Over the last 48 hours the average was 60 server fps; the floor was 60. Peak entity count: 32,611. Buildings, deployables and all else included. Memory peak: 1,949 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RU-2 POX, and is it online?

RU-2 POX reports online. Status: normal. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 15 of 168 hours, or 9%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on RU-2 POX?

No gather rate appears in the name: RU-2 POX. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RU-2 POX?

Check: map. Procedural, size 2,500, seed 32323, generated by the game on RU-2 POX. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: MyMap.

How to join

What do you do to join RU-2 POX?

To join: start Rust, press F1 and type client.connect 185.189.255.192:35200. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts3

Game

gmrust
Game mode The game mode is plain Rust survival.
mp300
Max players Slots: 300.
ts3
Group limit Teams are capped at 3.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.