104KA ToP Mod
Online 185.189.255.162:35400 checked 15m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 79 · below 20 is lag, below 10 is badEntities
48 h range 93,096–93,750 · memory 4,089 MBUptime
10 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:19 UTC12d ago | 3 | – | running | 0 |
| Thu 15 Oct, 13:03 UTC14d ago | 2 | held half | 2.3 days | 0 |
| Thu 1 Oct, 11:58 UTC28d ago | 146+26 queue | – | 14 days | 67 |
| Wed 30 Sep, 11:58 UTC29d ago | 147+26 queue | – | 1 days | 69 |
| Tue 29 Sep, 11:58 UTC30d ago | 147+20 queue | – | 1 days | 73 |
| Mon 28 Sep, 11:58 UTC31d ago | 147+19 queue | – | 1 days | 53 |
| Sun 27 Sep, 12:02 UTC32d ago | 147+26 queue | – | 1 days | 126 |
| Sat 26 Sep, 11:58 UTC33d ago | 147+26 queue | – | 1 days | 120 |
| Fri 25 Sep, 11:58 UTC34d ago | 147+18 queue | – | 1 days | 71 |
| Thu 24 Sep, 11:58 UTC35d ago | 145+7 queue | – | 1 days | 59 |
| Wed 23 Sep, 11:58 UTC36d ago | 147+17 queue | – | 1 days | 50 |
| Tue 22 Sep, 11:58 UTC37d ago | 147+17 queue | – | 1 days | 60 |
| Mon 21 Sep, 11:58 UTC38d ago | 146+11 queue | – | 1 days | 73 |
| Sun 20 Sep, 11:58 UTC39d ago | 147+29 queue | – | 1 days | 51 |
| Sat 19 Sep, 11:58 UTC40d ago | 148+29 queue | – | 1 days | 102 |
| Fri 18 Sep, 11:58 UTC41d ago | 148+18 queue | – | 1 days | 56 |
| Thu 17 Sep, 11:58 UTC42d ago | 147+14 queue | – | 1 days | 56 |
| Wed 16 Sep, 11:58 UTC43d ago | 147+14 queue | – | 1 days | 31 |
| Tue 15 Sep, 11:58 UTC44d ago | 142 | – | 1 days | 133 |
| Mon 14 Sep, 11:58 UTC45d ago | 142 | – | 1 days | 48 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 1/200
- 1/50
- 87/150
- 94/150
- 55/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 104KA ToP Mod?
An average of 50 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 12 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does 104KA ToP Mod wipe?
With the force wipe, once a month, 104KA ToP Mod wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 12 days 1 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does 104KA ToP Mod carry, and what do they mean?
These are the tags 104KA ToP Mod publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Slots: 200; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 104KA ToP Mod appear in Rust Metrics lists and filters?
On Rust Metrics, 104KA ToP Mod sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
What position does 104KA ToP Mod hold among Rust servers?
Ranking for 104KA ToP Mod: #12,861 on seven-day player hours, top 58% of all ranked servers.
What is the population on 104KA ToP Mod?
Current headcount on 104KA ToP Mod: 0 players, 200 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does 104KA ToP Mod run from?
Reading: location. 104KA ToP Mod gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.189.255.162:35400.
What Rust version is 104KA ToP Mod on?
Rust network protocol 2634 and build 167781 on Windows is the build 104KA ToP Mod runs. Matching protocol is required to join. Let Steam update your game.
How does 104KA ToP Mod perform?
Check: fps. Average 92 server fps over the last 48 hours, low of 79. Within range. Peak entity count: 93,750. Buildings, deployables and all else included. Memory peak: 4,589 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on 104KA ToP Mod, and is it online?
104KA ToP Mod reports online. Status: normal. Reading: uptime. About 10 days 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does 104KA ToP Mod enforce, and what are its settings?
No gather rate appears in the name: 104KA ToP Mod. The cap on groups is 5 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 104KA ToP Mod?
Size 4,000 and seed 290843: the game generates the procedural map on 104KA ToP Mod from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to 104KA ToP Mod?
Check: join. Open Rust, press F1, then enter client.connect 185.189.255.162:35400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://game.104ka.ru.