RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,212 Populated3,932 Fresh wipes 3 h403 Scan5 min
‹ All servers15.204.143.189:28015
Online Full Queue Fresh wipe Wipe due No query

Rust: City of Tarkov [MAIN]

Online NA 15.204.143.189:28015 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 253,172 ×1000

Entities

48 h range 234,123–253,172 · memory 4,287 MB
1239 ET SINCE RESTART 09:54

Uptime

9 h 54 min since its last restart, at the last reading
7-day average1peak 3
Rank#3,124top 14% · #521 in NA
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory4,287MB48 h peak 3 players
REC 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW27d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust: City of Tarkov [MAIN] when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in.

When does Rust: City of Tarkov [MAIN] wipe?

With the force wipe, once a month, Rust: City of Tarkov [MAIN] wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 23 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Rust: City of Tarkov [MAIN]?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Team cap: 5; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Rust: City of Tarkov [MAIN]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust: City of Tarkov [MAIN] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust: City of Tarkov [MAIN]: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Rust: City of Tarkov [MAIN] sit in the rankings?

Player hours over the last seven days put Rust: City of Tarkov [MAIN] at #3,124, #521 in North America, in the top 14% of all ranked servers.

What player count does Rust: City of Tarkov [MAIN] carry?

1 of 50 slots are filled on Rust: City of Tarkov [MAIN] right now. Check: players over seven days. Average 1, peak 3. The last 48 hours peaked at 04:00 UTC, averaging 2 players at that hour.

Server

Which location does Rust: City of Tarkov [MAIN] run from?

Reading: location. The NA tag puts Rust: City of Tarkov [MAIN] in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 15.204.143.189:28015.

What Rust version is Rust: City of Tarkov [MAIN] on?

Reading: Rust: City of Tarkov [MAIN], Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust: City of Tarkov [MAIN]?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 55. Peak entity count: 253,172. Buildings, deployables and all else included. Memory peak: 4,484 MB. Expect lag when fps falls and entities climb.

What is the uptime on Rust: City of Tarkov [MAIN], and is it online?

Rust: City of Tarkov [MAIN] reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Rust: City of Tarkov [MAIN]?

No gather rate appears in the name: Rust: City of Tarkov [MAIN]. The cap on groups is 5 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Rust: City of Tarkov [MAIN] on?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on Rust: City of Tarkov [MAIN]. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Tarkov City.

Join

How do you connect to Rust: City of Tarkov [MAIN]?

Check: join. Open Rust, press F1, then enter client.connect 15.204.143.189:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://store.rustarkov.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts5
Group limit Team cap: 5.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.