RUST METRICSFlight deck · live data
Data live Servers11,644 Players43,541 Populated3,049 Fresh wipes 3 h97 Scan5 min
‹ All servers185.189.255.147:35100
Offline Full Queue Fresh wipe Wipe due No query

NO MERCY | CLASSIC | NO LIMIT

Offline EU 185.189.255.147:35100 checked 4h ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 88 175 262 350 PAX 2 /350

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 178 SERVER FPS

Server fps

48 h low 126 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,823 ×1000

Entities

48 h range 81,425–105,125 · memory 2,538 MB
1239 ET SINCE RESTART 01:42

Uptime

1 h 42 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,350top 15% · #1252 in EU
Last wipe7d agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Memory2,538MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5209:0017:0001:0010:0019:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0017:0001:0010:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap3.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 10hFW
  2. WPT 2Thu 19 Nov, 07:22 UTC20d 22h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 10hFW

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:22 UTC7d ago 5 – running 0
Mon 19 Oct, 02:09 UTC10d ago 3 halved by day 1 3.2 days 0
Sat 17 Oct, 20:20 UTC11d ago 3 – 1.2 days 0
Thu 8 Oct, 12:02 UTC20d ago 1 halved by day 1 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on NO MERCY | CLASSIC | NO LIMIT when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 7 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does NO MERCY | CLASSIC | NO LIMIT wipe, and when?

Its tag guides the prediction: too few of NO MERCY | CLASSIC | NO LIMIT's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 7 days 1 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does NO MERCY | CLASSIC | NO LIMIT carry, and what do they mean?

Tags published by NO MERCY | CLASSIC | NO LIMIT, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): 350 slots in total; ts35 (Group limit): Teams are capped at 35; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show NO MERCY | CLASSIC | NO LIMIT?

These Rust Metrics lists carry NO MERCY | CLASSIC | NO LIMIT: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does NO MERCY | CLASSIC | NO LIMIT sit in the rankings?

Top 15% of all ranked servers: NO MERCY | CLASSIC | NO LIMIT takes #3,350 on seven-day player hours and #1,252 in Europe.

What is the population on NO MERCY | CLASSIC | NO LIMIT?

NO MERCY | CLASSIC | NO LIMIT is not responding; status offline, last seen 4 hours ago. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.

Server

Which location does NO MERCY | CLASSIC | NO LIMIT run from?

Reading: location. The EU tag puts NO MERCY | CLASSIC | NO LIMIT in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.189.255.147:35100.

What Rust version is NO MERCY | CLASSIC | NO LIMIT on?

Reading: NO MERCY | CLASSIC | NO LIMIT, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does NO MERCY | CLASSIC | NO LIMIT perform?

Reading: 177 server fps on average across the last 48 hours. It never dropped below 126. Check: entities. The peak was 105,125, counting buildings, deployables and the rest of the world. Reading: 3,321 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on NO MERCY | CLASSIC | NO LIMIT, and is it online?

Reading: offline. NO MERCY | CLASSIC | NO LIMIT last answered 4 hours ago. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.

Rules and settings

What settings and rules apply on NO MERCY | CLASSIC | NO LIMIT?

No gather rate appears in the name: NO MERCY | CLASSIC | NO LIMIT. Group size, maximum: 35 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on NO MERCY | CLASSIC | NO LIMIT?

Check: map. Procedural, size 4,200, seed 1813615169, generated by the game on NO MERCY | CLASSIC | NO LIMIT. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to NO MERCY | CLASSIC | NO LIMIT?

To join: start Rust, press F1 and type client.connect 185.189.255.147:35100. Or press Launch Rust here and Steam opens the game and connects you. https://nomercyrust.ru is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp350
Max players 350 slots in total.
ts35
Group limit Teams are capped at 35.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Other

jp0
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.