zombie-test
Offline 185.186.143.156:28015 checked 2h ago
Server instruments
last reading Fri 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 192 · below 20 is lag, below 10 is badEntities
48 h range 5,292–7,601 · memory 1,291 MBUptime
5 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 43/225
- 11/700
- 38/700
- 45/200
Quick answers
from the figures on this pageWipe schedule
How often does zombie-test wipe, and when?
The rhythm of zombie-test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 20 hours ago.
Lists and filters
How should you read the tags on zombie-test?
These are the tags zombie-test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does zombie-test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring zombie-test: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does zombie-test hold among Rust servers?
Player hours over seven days put zombie-test at #15,270, in the top 69% of all ranked servers.
What player count does zombie-test carry?
Reading for zombie-test: offline at this moment; last seen 2 hours ago. Check: player average. 0 over the last seven days.
Server
Which location does zombie-test run from?
No region comes from zombie-test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.186.143.156:28015.
What Rust version is zombie-test on?
Reading: zombie-test, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on zombie-test within range?
Reading: 218 server fps on average across the last 48 hours. It never dropped below 192. Check: entities. The peak was 7,601, counting buildings, deployables and the rest of the world. Memory peak: 2,270 MB. Expect lag when fps falls and entities climb.
What is the uptime on zombie-test, and is it online?
zombie-test reports offline. The last reading came 2 hours ago. Reading: uptime. About 5 days ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on zombie-test?
Check: gather rate. The name zombie-test does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on zombie-test?
From seed 4242, the game generates the procedural map on zombie-test. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to zombie-test?
To join: start Rust, press F1 and type client.connect 185.186.143.156:28015. Or press Launch Rust here and Steam opens the game and connects you.