CZ/SK Virtual-Life PVE
Online EU 185.180.2.48:28720 checked 14m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 61,099–70,653 · memory 2,813 MBUptime
6 h 29 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:12 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 5/200
- 4/100
- 3/100
- 1/200
- 1/20
Quick answers
from the figures on this pageWipe schedule
What happens on CZ/SK Virtual-Life PVE when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does CZ/SK Virtual-Life PVE follow?
Once a month CZ/SK Virtual-Life PVE wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 13 days 13 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does CZ/SK Virtual-Life PVE carry, and what do they mean?
Tags published by CZ/SK Virtual-Life PVE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^k (Build server): Design bases and practise building; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show CZ/SK Virtual-Life PVE?
Rust Metrics lists featuring CZ/SK Virtual-Life PVE: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does CZ/SK Virtual-Life PVE sit in the rankings?
Ranked by seven-day player hours, CZ/SK Virtual-Life PVE sits at #7,112 and #1,996 in Europe, inside the top 32%.
What is the population on CZ/SK Virtual-Life PVE?
Current headcount on CZ/SK Virtual-Life PVE: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 12:00 UTC, 0 players on average.
Server
Which location does CZ/SK Virtual-Life PVE run from?
Its EU tag places CZ/SK Virtual-Life PVE in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.180.2.48:28720.
What Rust version is CZ/SK Virtual-Life PVE on?
Reading: CZ/SK Virtual-Life PVE, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does CZ/SK Virtual-Life PVE perform?
Check: fps. Average 21 server fps over the last 48 hours, low of 19. Within range. Peak entity count: 70,653. Buildings, deployables and all else included. Check: memory. Peak use was 3,745 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is CZ/SK Virtual-Life PVE up, and how often does it stay up?
Check: connection. CZ/SK Virtual-Life PVE is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Map and rules
What rules does CZ/SK Virtual-Life PVE enforce, and what are its settings?
Check: gather rate. The name CZ/SK Virtual-Life PVE does not state one. 8 players per group, the default value. Mode check gives build & creative; building sandbox, with gathering removed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is CZ/SK Virtual-Life PVE on?
Check: map. Procedural, size 5,800, seed 1411611456, generated by the game on CZ/SK Virtual-Life PVE. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How can you get onto CZ/SK Virtual-Life PVE?
Check: join. Open Rust, press F1, then enter client.connect 185.180.2.48:28720. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
