Test
Online EU 185.180.2.31:28076 checked 11m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 48,818–51,743 · memory 1,554 MBUptime
8 h 29 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 441/475
- 258/300
- 114/350
- 160/400
- 91/125
- 140/300
Quick answers
from the figures on this pageWipe timing
How often does Test wipe, and when?
The estimate for Test's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 47 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test: EU Rust servers, checked and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Population
What position does Test hold among Rust servers?
Ranked by seven-day player hours, Test sits at #8,849 and #2,162 in Europe, inside the top 40%.
What is the population on Test?
Current headcount on Test: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.
Server
What location is Test hosted in?
Its EU tag places Test in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.180.2.31:28076.
What Rust version is Test on?
Reading: Test, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Test within range?
Check: fps. Average 20 server fps over the last 48 hours, low of 20. Within range. Peak entity count: 51,743. Buildings, deployables and all else included. Memory peak: 1,833 MB. Expect lag when fps falls and entities climb.
Is Test up, and how often does it stay up?
Check: connection. Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: 96% uptime over the last 1 full day. It was up 23 of 24 hours. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
How is Test configured, and what rules are in force?
No gather rate appears in the name: Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
From seed 187292, the game generates the procedural map on Test. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Test?
Check: join. Open Rust, press F1, then enter client.connect 185.180.2.31:28076. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.