RUST METRICSFlight deck · live data
Data live Servers11,855 Players81,723 Populated3,800 Fresh wipes 3 h365 Scan5 min
‹ All servers185.180.2.128:28379
Online Full Queue Fresh wipe Wipe due No query

CZ/SK | Server For All Of Us | Solo/Duo/Trio

Online EU 185.180.2.128:28379 checked 6m ago

biweekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 19 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,017 ×1000

Entities

48 h range 74,863–77,496 · memory 2,489 MB
1239 ET SINCE RESTART 09:30

Uptime

9 h 30 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,083top 36% · #2095 in EU
Last wipe13d agobiweekly schedule
Next wipe20mThu 29 Oct, 15:27 UTC
Memory2,489MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 15:27 UTC, in 20m. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 10

Coming wipes

  1. WPT 1Thu 29 Oct, 15:27 UTC20m
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
  3. WPT 3Thu 12 Nov, 15:27 UTC14d 0h
  4. WPT 4Thu 26 Nov, 15:27 UTC28d 0h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
  6. WPT 6Thu 10 Dec, 15:27 UTC42d 0h

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:27 UTC13d ago 6 – running 0
Thu 1 Oct, 18:18 UTC FW27d ago 6 halved by day 10 13.9 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on CZ/SK | Server For All Of Us | Solo/Duo/Trio?

At their busiest, its recent wipes drew 6 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 10 it fell below half.

When does CZ/SK | Server For All Of Us | Solo/Duo/Trio wipe?

Its tag guides the prediction: too few of CZ/SK | Server For All Of Us | Solo/Duo/Trio's wipes are on record to confirm its schedule. Due on Thursday 29 October at 15:27 UTC is its next wipe. The world it runs now was made 13 days 23 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on CZ/SK | Server For All Of Us | Solo/Duo/Trio?

These are the tags CZ/SK | Server For All Of Us | Solo/Duo/Trio publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CZ/SK | Server For All Of Us | Solo/Duo/Trio appear in Rust Metrics lists and filters?

Rust Metrics lists featuring CZ/SK | Server For All Of Us | Solo/Duo/Trio: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does CZ/SK | Server For All Of Us | Solo/Duo/Trio sit in the rankings?

Player hours over the last seven days put CZ/SK | Server For All Of Us | Solo/Duo/Trio at #8,083, #2,095 in Europe, in the top 36% of all ranked servers.

What player count does CZ/SK | Server For All Of Us | Solo/Duo/Trio carry?

0 of 30 slots are filled on CZ/SK | Server For All Of Us | Solo/Duo/Trio right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.

Server details

Which location does CZ/SK | Server For All Of Us | Solo/Duo/Trio run from?

Its EU tag places CZ/SK | Server For All Of Us | Solo/Duo/Trio in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.180.2.128:28379.

What Rust version is CZ/SK | Server For All Of Us | Solo/Duo/Trio on?

Rust network protocol 2635 and build 168909 on Linux is the build CZ/SK | Server For All Of Us | Solo/Duo/Trio runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for CZ/SK | Server For All Of Us | Solo/Duo/Trio?

Reading: 22 server fps on average across the last 48 hours. It never dropped below 19. Reading: 77,496 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,489 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is CZ/SK | Server For All Of Us | Solo/Duo/Trio up, and how often does it stay up?

CZ/SK | Server For All Of Us | Solo/Duo/Trio reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 30 September 2026.

Settings and map

How is CZ/SK | Server For All Of Us | Solo/Duo/Trio configured, and what rules are in force?

No gather rate appears in the name: CZ/SK | Server For All Of Us | Solo/Duo/Trio. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is CZ/SK | Server For All Of Us | Solo/Duo/Trio on?

From seed 472163281, the game generates the procedural map on CZ/SK | Server For All Of Us | Solo/Duo/Trio. Its size is 3,650. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join CZ/SK | Server For All Of Us | Solo/Duo/Trio?

To join: start Rust, press F1 and type client.connect 185.180.2.128:28379. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.