ppacket-test
Offline 185.177.125.94:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 122/100
- 80/700
- 17/200
- 22/1000
- 259/700
Quick answers
from the figures on this pageReset cycle
When does ppacket-test wipe?
To tell the rhythm of ppacket-test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 17 hours ago.
Tags
Which tags does ppacket-test carry, and what do they mean?
Tags published by ppacket-test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ppacket-test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ppacket-test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does ppacket-test hold among Rust servers?
Ranking for ppacket-test: #13,364 on seven-day player hours, top 61% of all ranked servers.
What is the population on ppacket-test?
ppacket-test is not responding; status offline, last seen 16 days 23 hours ago.
Operator and location
Which location does ppacket-test run from?
Reading: location. ppacket-test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.177.125.94:28015.
What Rust version is ppacket-test on?
Reading: ppacket-test, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ppacket-test, and is it online?
Check: connection. ppacket-test is offline at this moment. Last contact was 16 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Settings and map
How is ppacket-test configured, and what rules are in force?
Check: gather rate. The name ppacket-test does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on ppacket-test?
Procedural map on ppacket-test, made by the game's generator.
How to join
How do you connect to ppacket-test?
Press F1 in Rust and enter client.connect 185.177.125.94:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.